Ascent++
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wrestler
→
CapableOf
→
grapple in a wrestling ring
Typicality:
0.306
Saliency:
0.133
Facets
0
No facets.
Open triples
1
wrestler → grapple in → a wrestling ring
5
Sentiment analysis
negative
neutral
positive
0.037
0.936
0.027
Other statistics
Raw frequency
5
Normalized frequency
0.133
Modifier score
0.500
Perplexity
38.615