zombie CapableOf get smarter
Typicality: 0.458
Saliency: 0.488

Facets 2
in the year 3020 ad 3 temporal
to adapt to to be able 2 purpose
Open triples 3
zombie → get → smarter 8
zombie → become → smarter 7
zombie → become → more intelligent 4
Sentiment analysis
negative neutral positive
0.222 0.455 0.323
Other statistics
Raw frequency 19
Normalized frequency 0.488
Modifier score 0.500
Perplexity 77.076