Typicality: | 0.458 |
Saliency: | 0.488 |
in the year 3020 ad | 3 | temporal |
to adapt to to be able | 2 | purpose |
zombie → get → smarter | 8 |
zombie → become → smarter | 7 |
zombie → become → more intelligent | 4 |
negative | neutral | positive |
0.222 | 0.455 | 0.323 |
Raw frequency | 19 |
Normalized frequency | 0.488 |
Modifier score | 0.500 |
Perplexity | 77.076 |