Ascent++
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zombie
→
CapableOf
→
grab the player
Typicality:
0.292
Saliency:
0.000
Facets
1
to be inconsistent
2
purpose
Open triples
1
zombie → grab → the player
3
Sentiment analysis
negative
neutral
positive
0.526
0.348
0.126
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.900
Perplexity
383.641