zombie ReceivesAction caused by virus
Typicality: 0.225
Saliency: 0.224

Facets 1
for a medieval zombie apocalypse 2 temporal
Open triples 2
zombie → be caused by → virus 4
zombie → be created by → virus 3
Sentiment analysis
negative neutral positive
0.660 0.325 0.015
Other statistics
Raw frequency 7
Normalized frequency 0.224
Modifier score 0.400
Perplexity 42.097