| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | access to goods and services | South Korea | Efficient access to high-quality goods and services is expected and often facilitated through advanced technological systems. | 1 |
| 2 | duty-free shopping | South Korea | Frequently used by tourists to buy high-end brand products at lower prices, especially at airport duty-free shops | 1 |
| 3 | in-game purchases | Korea | Viewed with caution and seen as potentially exploitative, leading to regulations in some cases | 1 |
| 4 | in-game purchases | South Korea | Subject to stricter regulations and criticism for potential negative impact on players | 1 |
| 5 | in-game purchases | South Korea | Associated with concerns about gaming addiction and its negative impact on mental health | 1 |