| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | multiplayer gaming | Australia | Part of youth culture, often played in casual settings and with a variety of game genres | 1 |
| 2 | online gaming | Australia | Considered a potential platform for developing teamwork and strategic thinking skills | 1 |
| 3 | online toxicity | Australia | There is an emphasis on combating online toxicity through education and awareness programs, recognizing the impact of negative online behavior on mental health. | 1 |