| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | virtual reality headset | United States | Popular for gaming and entertainment | 1 |
| 2 | virtual reality headset | United States | Used for immersive virtual tourism experiences | 1 |
| 3 | virtual reality headset | United States | Regarded as a tool for innovative educational experiences | 1 |
| 4 | virtual reality headset | United States | Utilized for virtual social interactions and virtual gatherings | 1 |
| 5 | virtual reality headset | United States | Embraced as a tool for therapeutic interventions and mental health treatments | 1 |