| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | tablet computer | South Korea | Often used for gaming and multimedia consumption | 1 |
| 2 | use of tablets in classrooms | South Korea | Encouraged and integrated into educational practices to enhance learning | 1 |
| 3 | use of tablets in classrooms | South Korea | Highly prevalent and integrated into education system | 1 |