| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | augmented reality | China | Popular in educational settings for interactive learning experiences | 1 |
| 2 | virtual reality (vr) | China | Integrated into various educational and training programs | 1 |
| 3 | virtual reality (vr) technology | China | Integrated into various forms of art and performance | 1 |
| 4 | virtual reality gaming | China | Embraced as an innovative and advanced technology | 1 |