| # | Concept | Culture | Statement | Freq. |
|---|---|---|---|---|
| 1 | virtual reality | Western countries | Primarily used for gaming and entertainment purposes | 1 |
| 2 | virtual reality | Western countries | Mainly associated with gaming and entertainment | 1 |
| 3 | virtual reality | Western countries | Virtual reality has gained popularity as a form of entertainment and gaming technology. | 1 |
| 4 | virtual reality | Western cultures | Virtual reality primarily used for gaming and entertainment purposes, also increasingly used for training and simulations | 1 |