Typicality: | 0.449 |
Saliency: | 0.292 |
far more | 8 | degree |
in early game | 6 | temporal |
to my understanding | 5 | other |
benefit → be → more valuable | 12 |
benefit → be → more beneficial | 5 |
benefit → be → more useful | 4 |
negative | neutral | positive |
0.103 | 0.295 | 0.602 |
Raw frequency | 21 |
Normalized frequency | 0.292 |
Modifier score | 1.000 |
Perplexity | 56.104 |