consumer CapableOf change the way
Typicality: 0.591
Saliency: 0.532

Facets 3
fundamentally 4 manner
in this era of smart entertainment 4 temporal
at the same time 4 temporal
Open triples 3
consumer → change → the way 99
consumer → change → way 10
consumer → change → the conversation 3
Sentiment analysis
negative neutral positive
0.128 0.562 0.310
Other statistics
Raw frequency 112
Normalized frequency 0.532
Modifier score 0.850
Perplexity 186.418