Typicality: | 0.426 |
Saliency: | 0.465 |
for advance to levels | 7 | purpose |
through the program | 4 | other |
at the movies | 4 | location |
consumer → earn → reward | 61 |
consumer → want → reward | 4 |
consumer → have → reward | 3 |
consumer → get → the reward | 3 |
negative | neutral | positive |
0.040 | 0.333 | 0.627 |
Raw frequency | 71 |
Normalized frequency | 0.465 |
Modifier score | 0.700 |
Perplexity | 190.604 |