consumer CapableOf earn reward
Typicality: 0.426
Saliency: 0.465

Facets 3
for advance to levels 7 purpose
through the program 4 other
at the movies 4 location
Open triples 4
consumer → earn → reward 61
consumer → want → reward 4
consumer → have → reward 3
consumer → get → the reward 3
Sentiment analysis
negative neutral positive
0.040 0.333 0.627
Other statistics
Raw frequency 71
Normalized frequency 0.465
Modifier score 0.700
Perplexity 190.604