consumer CapableOf get bored
Typicality: 0.468
Saliency: 0.500

Facets 3
typically 12 degree
fairly 11 degree
quickly 10 manner
Open triples 4
consumer → get → bored 41
consumer → be → bored 28
consumer → become → bored 15
consumer → feel → bored 6
Sentiment analysis
negative neutral positive
0.628 0.298 0.075
Other statistics
Raw frequency 90
Normalized frequency 0.500
Modifier score 0.782
Perplexity 127.010