in a way | 9 | manner |
on their phones | 8 | location |
at a time | 4 | temporal |
consumer → play → game | 88 |
consumer → play → the game | 18 |
negative | neutral | positive |
0.118 | 0.455 | 0.427 |
Raw frequency | 106 |
Normalized frequency | 0.524 |
Modifier score | 0.750 |
Perplexity | 90.655 |