consumer CapableOf play game
Typicality: 0.555
Saliency: 0.524

Facets 3
in a way 9 manner
on their phones 8 location
at a time 4 temporal
Open triples 2
consumer → play → game 88
consumer → play → the game 18
Sentiment analysis
negative neutral positive
0.118 0.455 0.427
Other statistics
Raw frequency 106
Normalized frequency 0.524
Modifier score 0.750
Perplexity 90.655