Typicality: | 0.387 |
Saliency: | 0.283 |
in casinos | 3 | location |
often | 2 | temporal |
for spending money | 2 | purpose |
credit card → be → designed | 7 |
credit card → be designed for → use | 4 |
credit card → be designed for → payment | 4 |
negative | neutral | positive |
0.260 | 0.586 | 0.153 |
Raw frequency | 15 |
Normalized frequency | 0.283 |
Modifier score | 0.550 |
Perplexity | 139.216 |