employee CapableOf get hurt
Typicality: 0.352
Saliency: 0.526

Facets 3
because of work 18 cause
often 4 temporal
seriously 3 manner
Open triples 4
employee → get → hurt 97
employee → gets → hurt 70
employee → got → hurt 11
employee → become → hurt 3
Sentiment analysis
negative neutral positive
0.706 0.267 0.027
Other statistics
Raw frequency 181
Normalized frequency 0.526
Modifier score 0.392
Perplexity 60.937