Assertion list
horse (primary) → CapableOf

Results from Ascent++: 337
horseCapableOf win the race 0.69
horseCapableOf run in race 0.68
horseCapableOf run free 0.67
horseCapableOf come into contact 0.66
horseCapableOf eat hay 0.66
horseCapableOf become accustomed 0.66
horseCapableOf wear shoe 0.65
horseCapableOf pull plow 0.64
horseCapableOf stand 0.64
horseCapableOf take the lead 0.64
horseCapableOf stay healthy 0.64
horseCapableOf wear bridle 0.64
horseCapableOf run 0.64
horseCapableOf become extinct 0.64
horseCapableOf finish the race 0.63
horseCapableOf played important role 0.63
horseCapableOf look great 0.63
horseCapableOf come in first place 0.63
horseCapableOf compete against each other 0.63
horseCapableOf look good 0.63
horseCapableOf cross the line 0.63
horseCapableOf enter the ring 0.62
horseCapableOf stay dry 0.62
horseCapableOf eat grass 0.62
horseCapableOf compete in race 0.62
horseCapableOf compete in dressage 0.62
horseCapableOf earn point 0.61
horseCapableOf communicate with each other 0.61
horseCapableOf finish in top three 0.61
horseCapableOf enter the gate 0.61
horseCapableOf compete in the contest 0.61
horseCapableOf pull wagon 0.61
horseCapableOf do farm work 0.61
horseCapableOf graze animal 0.61
horseCapableOf receive balanced diet 0.61
horseCapableOf do same thing 0.60
horseCapableOf see each other 0.60
horseCapableOf go to show 0.60
horseCapableOf drink water 0.60
horseCapableOf finish 2nd 0.60
horseCapableOf return to training 0.60
horseCapableOf start the race 0.60
horseCapableOf run wild 0.60
horseCapableOf carry more weight 0.59
horseCapableOf wear blanket 0.59
horseCapableOf compete in eventing 0.59
horseCapableOf graze in field 0.59
horseCapableOf cross the finish line 0.59
horseCapableOf do the job 0.59
horseCapableOf come in 2nd 0.59
horseCapableOf undergo colic surgery 0.59
horseCapableOf pull carriage 0.59
horseCapableOf drink enough water 0.59
horseCapableOf evolve in north america 0.59
horseCapableOf go into training 0.59
horseCapableOf look happy 0.59
horseCapableOf go lame 0.59
horseCapableOf get proper nutrition 0.58
horseCapableOf feel good 0.58
horseCapableOf spend a lot of time 0.58
horseCapableOf hit the board 0.58
horseCapableOf perform in the race 0.58
horseCapableOf do in the race 0.58
horseCapableOf work 0.58
horseCapableOf leave the gate 0.58
horseCapableOf carry rider 0.58
horseCapableOf spend more time 0.58
horseCapableOf get tired 0.58
horseCapableOf eat grain 0.58
horseCapableOf compete 0.58
horseCapableOf take step 0.57
horseCapableOf go around the track 0.57
horseCapableOf increase speed 0.57
horseCapableOf pull chariot 0.57
horseCapableOf spend most of their time 0.57
horseCapableOf get excited 0.57
horseCapableOf run in the derby 0.57
horseCapableOf stay happy 0.57
horseCapableOf wear halter 0.57
horseCapableOf move 0.56
horseCapableOf use body language 0.56
horseCapableOf reach their peak 0.56
horseCapableOf stretch their legs 0.56
horseCapableOf become frightened 0.56
horseCapableOf make mistake 0.56
horseCapableOf come into the race 0.56
horseCapableOf reach the finish line 0.56
horseCapableOf take care 0.56
horseCapableOf get nutrient 0.56
horseCapableOf win 0.56
horseCapableOf lose shoe 0.56
horseCapableOf come into the barn 0.56
horseCapableOf get sick 0.55
horseCapableOf graze on grass 0.55
horseCapableOf compete in event 0.55
horseCapableOf enter the race 0.55
horseCapableOf feel more comfortable 0.55
horseCapableOf become agitated 0.55
horseCapableOf show clinical signs 0.55
horseCapableOf compete in show 0.55
horseCapableOf feel great 0.55
horseCapableOf lie on the ground 0.55
horseCapableOf compete at high level 0.55
horseCapableOf walk 0.55
horseCapableOf stand square 0.55
horseCapableOf eat forage 0.54
horseCapableOf make the transition 0.54
horseCapableOf become ill 0.54
horseCapableOf become stuck 0.54
horseCapableOf become more supple 0.54
horseCapableOf win the preakness 0.54
horseCapableOf receive training 0.54
horseCapableOf wear boot 0.53
horseCapableOf experience pain 0.53
horseCapableOf receive the best care 0.53
horseCapableOf lower their heads 0.53
horseCapableOf cross water 0.53
horseCapableOf return to stable 0.53
horseCapableOf return to work 0.53
horseCapableOf be a grazing animal 0.53
horseCapableOf win both the kentucky derby 0.52
horseCapableOf attend the event 0.52
horseCapableOf run in the kentucky derby 0.52
horseCapableOf drop in class 0.52
horseCapableOf respond to treatment 0.52
horseCapableOf break leg 0.52
horseCapableOf get loose 0.52
horseCapableOf come in second 0.52
horseCapableOf look healthy 0.52
horseCapableOf pass the post 0.52
horseCapableOf lead the way 0.52
horseCapableOf live out their lives 0.52
horseCapableOf go without water 0.52
horseCapableOf take fright 0.52
horseCapableOf spend the night 0.51
horseCapableOf represent power 0.51
horseCapableOf wear blinker 0.51
horseCapableOf receive proper care 0.51
horseCapableOf shake their heads 0.51
horseCapableOf do both 0.51
horseCapableOf feel stiff 0.51
horseCapableOf participate in show jumping 0.51
horseCapableOf come off the track 0.51
horseCapableOf paw the ground 0.50
horseCapableOf win the event 0.50
horseCapableOf hold special place 0.50
horseCapableOf enter the starting gate 0.50
horseCapableOf become unmanageable 0.50
horseCapableOf give chance 0.50
horseCapableOf face each other 0.50
horseCapableOf seem fine 0.50
horseCapableOf respond to pressure 0.50
horseCapableOf love the taste 0.50
horseCapableOf reach their full potential 0.50
horseCapableOf carry the gene 0.49
horseCapableOf appear normal 0.49
horseCapableOf look amazing 0.49
horseCapableOf know their job 0.49
horseCapableOf go wild 0.49
horseCapableOf get bored 0.49
horseCapableOf enter the arena 0.49
horseCapableOf get cold 0.49
horseCapableOf jump 0.49
horseCapableOf maintain balance 0.49
horseCapableOf drink much water 0.49
horseCapableOf find new homes 0.49
horseCapableOf do all the work 0.49
horseCapableOf hit the ground 0.49
horseCapableOf look different 0.49
horseCapableOf seem uncomfortable 0.49
horseCapableOf show signs of colic 0.49
horseCapableOf move in circle 0.48
horseCapableOf develop muscle 0.48
horseCapableOf receive the best possible care 0.48
horseCapableOf participate in the process 0.48
horseCapableOf show symptom 0.48
horseCapableOf do good job 0.48
horseCapableOf become unbalanced 0.48
horseCapableOf lose race 0.48
horseCapableOf do the work 0.48
horseCapableOf suffered abuse 0.48
horseCapableOf play major role 0.48
horseCapableOf do great 0.48
horseCapableOf make full recovery 0.48
horseCapableOf perform 0.48
horseCapableOf come in third 0.47
horseCapableOf see the world 0.47
horseCapableOf go to race 0.47
horseCapableOf complete the race 0.47
horseCapableOf go missing 0.47
horseCapableOf bring good luck 0.47
horseCapableOf travel long distances 0.47
horseCapableOf wear rug 0.47
horseCapableOf become dehydrated 0.47
horseCapableOf work in the field 0.47
horseCapableOf contract the disease 0.47
horseCapableOf toss their heads 0.47
horseCapableOf go to slaughter 0.47
horseCapableOf react to pain 0.47
horseCapableOf won the race 0.47
horseCapableOf die on the track 0.46
horseCapableOf form bond 0.46
horseCapableOf get stronger 0.46
horseCapableOf lose their lives 0.46
horseCapableOf come in color 0.46
horseCapableOf take deep breath 0.46
horseCapableOf drink less water 0.46
horseCapableOf run in field 0.46
horseCapableOf finish 3rd 0.46
horseCapableOf develop the disease 0.46
horseCapableOf suffer 0.46
horseCapableOf enjoy their work 0.46
horseCapableOf win the kentucky derby 0.45
horseCapableOf know the way 0.45
horseCapableOf do fine 0.45
horseCapableOf take time 0.45
horseCapableOf come to the fence 0.45
horseCapableOf get heavy 0.45
horseCapableOf carry load 0.45
horseCapableOf charge at top speed 0.45
horseCapableOf interact with human 0.45
horseCapableOf do their job 0.45
horseCapableOf tell the difference 0.45
horseCapableOf become frustrated 0.44
horseCapableOf develop taste 0.44
horseCapableOf drop weight 0.44
horseCapableOf walk in circle 0.44
horseCapableOf chew their food 0.44
horseCapableOf finish the track 0.44
horseCapableOf ride lesson 0.44
horseCapableOf pick their way 0.44
horseCapableOf respond to aid 0.44
horseCapableOf get spooked 0.44
horseCapableOf represent strength 0.44
horseCapableOf experience discomfort 0.44
horseCapableOf vary in size 0.44
horseCapableOf fall to the ground 0.44
horseCapableOf pull buggy 0.44
horseCapableOf run in circle 0.44
horseCapableOf take jump 0.44
horseCapableOf get hurt 0.43
horseCapableOf win the derby 0.43
horseCapableOf communicate with human 0.43
horseCapableOf stay 0.43
horseCapableOf stand on level ground 0.43
horseCapableOf interact with each other 0.43
horseCapableOf accept the contact 0.43
horseCapableOf become overheated 0.43
horseCapableOf range in age 0.43
horseCapableOf tell 0.43
horseCapableOf originate in north america 0.43
horseCapableOf finish in first and second place 0.42
horseCapableOf lean on the bit 0.42
horseCapableOf move in straight line 0.42
horseCapableOf play in the pasture 0.42
horseCapableOf carry people 0.42
horseCapableOf make the trip 0.42
horseCapableOf pull boat 0.42
horseCapableOf remain in training 0.42
horseCapableOf run at full speed 0.42
horseCapableOf turn to the left 0.42
horseCapableOf make decision 0.42
horseCapableOf make turn 0.42
horseCapableOf show signs of pain 0.42
horseCapableOf get to know each other 0.42
horseCapableOf race betting systems 0.42
horseCapableOf complete the course 0.42
horseCapableOf carry the virus 0.42
horseCapableOf win the triple crown 0.41
horseCapableOf be a flight animal 0.41
horseCapableOf become more focused 0.41
horseCapableOf maximize health 0.41
horseCapableOf respond to cue 0.41
horseCapableOf roam free 0.41
horseCapableOf won 2 or more times 0.41
horseCapableOf get confused 0.41
horseCapableOf go to auction 0.41
horseCapableOf break free 0.41
horseCapableOf communicate 0.41
horseCapableOf find water 0.41
horseCapableOf grind their teeth 0.41
horseCapableOf pull the sleigh 0.41
horseCapableOf ride trail 0.41
horseCapableOf win in a handicap race 0.41
horseCapableOf stand in stall 0.41
horseCapableOf carry the most weight 0.41
horseCapableOf finish 4th 0.41
horseCapableOf leap into the air 0.41
horseCapableOf start to lose weight 0.41
horseCapableOf come to sudden stop 0.41
horseCapableOf get lazy 0.40
horseCapableOf win the belmont stakes 0.40
horseCapableOf get upset 0.40
horseCapableOf win the grand national 0.40
horseCapableOf break their legs 0.40
horseCapableOf seem calm 0.40
horseCapableOf become more confident 0.40
horseCapableOf run into the fence 0.40
horseCapableOf stay active 0.39
horseCapableOf live into their 30s 0.39
horseCapableOf exhibit lameness 0.38
horseCapableOf give the impression 0.38
horseCapableOf finish in the money 0.38
horseCapableOf never won race 0.38
horseCapableOf come to life 0.37
horseCapableOf become more responsive 0.37
horseCapableOf lack confidence 0.37
horseCapableOf stay safe 0.36
horseCapableOf lose their appetite 0.36
horseCapableOf help human 0.36
horseCapableOf throw the rider 0.36
horseCapableOf ask question 0.35
horseCapableOf look tired 0.35
horseCapableOf stomp the ground 0.35
horseCapableOf eat dirt 0.34
horseCapableOf make noise 0.34
horseCapableOf accomplish the feat 0.33
horseCapableOf become uncomfortable 0.33
horseCapableOf become calmer 0.33
horseCapableOf get into trouble 0.33
horseCapableOf win the melbourne cup 0.33
horseCapableOf become angry 0.33
horseCapableOf win all three races 0.32
horseCapableOf do great job 0.32
horseCapableOf jump over obstacle 0.31
horseCapableOf come to stop 0.30
horseCapableOf win the gold cup 0.30
horseCapableOf pick up speed 0.27
horseCapableOf pull rein 0.26
horseCapableOf fit the bill 0.26
horseCapableOf enter the track 0.25
horseCapableOf leave the farm 0.25
horseCapableOf leave the ground 0.25
horseCapableOf die at santa anita 0.25
horseCapableOf win first race 0.25
horseCapableOf starve to death 0.19
horseCapableOf win the race track 0.18