learning CapableOf come into play
Typicality: 0.424
Saliency: 0.309

Facets 3
in later life 8 temporal
increasingly 3 degree
at this point 2 temporal
Open triples 3
learning → come into → play 11
learning → become → useful 11
learning → become → valuable 3
Sentiment analysis
negative neutral positive
0.035 0.454 0.511
Other statistics
Raw frequency 25
Normalized frequency 0.309
Modifier score 0.900
Perplexity 71.318