learning CapableOf give tool
Typicality: 0.292
Saliency: 0.303

Facets 3
outside the game 3 location
to avoid concessions 3 purpose
for tackling life’s challenges 2 purpose
Open triples 1
learning → give → tool 24
Sentiment analysis
negative neutral positive
0.010 0.270 0.720
Other statistics
Raw frequency 24
Normalized frequency 0.303
Modifier score 0.500
Perplexity 260.664