Ascent++
Search
learning
→
CapableOf
→
happen in real world
Typicality:
0.492
Saliency:
0.225
Facets
1
each
2
temporal
Open triples
2
learning → happen in → real world
11
learning → apply to → real world
3
Sentiment analysis
negative
neutral
positive
0.148
0.466
0.385
Other statistics
Raw frequency
14
Normalized frequency
0.225
Modifier score
0.950
Perplexity
18.496