learning CapableOf happen in real world
Typicality: 0.492
Saliency: 0.225

Facets 1
each 2 temporal
Open triples 2
learning → happen in → real world 11
learning → apply to → real world 3
Sentiment analysis
negative neutral positive
0.148 0.466 0.385
Other statistics
Raw frequency 14
Normalized frequency 0.225
Modifier score 0.950
Perplexity 18.496