learning CapableOf increase creativity
Typicality: 0.322
Saliency: 0.374

Facets 2
in young children 8 location
apart from the numerical ability 6 other
Open triples 4
learning → increase → creativity 15
learning → improve → creativity 9
learning → enhance → creativity 8
learning → boost → creativity 7
Sentiment analysis
negative neutral positive
0.003 0.144 0.853
Other statistics
Raw frequency 39
Normalized frequency 0.374
Modifier score 0.500
Perplexity 262.741