Typicality: | 0.421 |
Saliency: | 0.401 |
like gaming | 7 | other |
in a desire | 5 | cause |
learning → require → persistence | 32 |
learning → take → persistence | 15 |
negative | neutral | positive |
0.080 | 0.531 | 0.389 |
Raw frequency | 47 |
Normalized frequency | 0.401 |
Modifier score | 0.500 |
Perplexity | 222.585 |