| of teaching through experience | 6 | cause |
| constantly | 3 | degree |
| as video games | 2 | manner |
| learning → be → made | 17 |
| learning → be → formed | 7 |
| learning → be → produced | 7 |
| negative | neutral | positive |
| 0.069 | 0.453 | 0.478 |
| Raw frequency | 31 |
| Normalized frequency | 0.341 |
| Modifier score | 1.000 |
| Perplexity | 321.511 |