Ascent++
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merchant
→
CapableOf
→
use reward
Typicality:
0.244
Saliency:
0.191
Facets
1
to encourage members
3
purpose
Open triples
2
merchant → use → reward
4
merchant → create → reward
4
Sentiment analysis
negative
neutral
positive
0.005
0.290
0.706
Other statistics
Raw frequency
8
Normalized frequency
0.191
Modifier score
0.500
Perplexity
212.395