merchant CapableOf use reward
Typicality: 0.244
Saliency: 0.191

Facets 1
to encourage members 3 purpose
Open triples 2
merchant → use → reward 4
merchant → create → reward 4
Sentiment analysis
negative neutral positive
0.005 0.290 0.706
Other statistics
Raw frequency 8
Normalized frequency 0.191
Modifier score 0.500
Perplexity 212.395