child (aspect of parent) CapableOf play video games
Typicality: 0.514
Saliency: 0.666

Facets 3
for hours 9 temporal
all day 8 temporal
for the rest of their lives 8 temporal
Open triples 6
child → play → video games 295
child → spend playing → video games 13
child → use → video games 10
child → enjoy → video games 6
child → enjoy playing → video games 4
child → play → more video games 4
Sentiment analysis
negative neutral positive
0.459 0.383 0.157
Other statistics
Raw frequency 332
Normalized frequency 0.666
Modifier score 0.707
Perplexity 50.770