Ascent++
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skill
→
CapableOf
→
drive change
Typicality:
0.183
Saliency:
0.050
Facets
1
effectively
2
manner
Open triples
1
skill → drive → change
4
Sentiment analysis
negative
neutral
positive
0.101
0.421
0.478
Other statistics
Raw frequency
4
Normalized frequency
0.050
Modifier score
0.500
Perplexity
292.682