Typicality: | 0.500 |
Saliency: | 0.208 |
at this age | 2 | temporal |
skill → be developed through → game | 4 |
skill → be learned through → game | 3 |
skill → be taught through → game | 3 |
negative | neutral | positive |
0.028 | 0.498 | 0.474 |
Raw frequency | 10 |
Normalized frequency | 0.208 |
Modifier score | 1.000 |
Perplexity | 61.843 |