Typicality: | 0.314 |
Saliency: | 0.151 |
in a hard-fought game | 2 | temporal |
storm → take → point | 5 |
storm → have → point | 3 |
negative | neutral | positive |
0.037 | 0.725 | 0.237 |
Raw frequency | 8 |
Normalized frequency | 0.151 |
Modifier score | 0.500 |
Perplexity | 278.083 |