Typicality: | 0.284 |
Saliency: | 0.286 |
for the virtual reality environment | 5 | purpose |
gradually | 4 | manner |
like hot flashes | 4 | other |
symptom → increase over → time | 19 |
symptom → increase with → time | 6 |
negative | neutral | positive |
0.518 | 0.413 | 0.069 |
Raw frequency | 25 |
Normalized frequency | 0.286 |
Modifier score | 0.500 |
Perplexity | 19.522 |