vending machine CapableOf make profit
Typicality: 0.316
Saliency: 0.155

Facets 0
No facets.
Open triples 2
vending machine → make → profit 3
vending machine → make → money 3
Sentiment analysis
negative neutral positive
0.126 0.572 0.302
Other statistics
Raw frequency 6
Normalized frequency 0.155
Modifier score 0.500
Perplexity 54.963