aspect
of
woman)
→
ReceivesAction
→
used as pawn
Typicality: | 0.308 |
Saliency: | 0.285 |
often | 5 | temporal |
in an undead game | 5 | location |
in that process | 4 | temporal |
child → be used as → pawn | 11 |
child → be → pawn | 4 |
negative | neutral | positive |
0.820 | 0.172 | 0.008 |
Raw frequency | 15 |
Normalized frequency | 0.285 |
Modifier score | 0.575 |
Perplexity | 13.596 |