child (aspect of woman) ReceivesAction used as pawn
Typicality: 0.308
Saliency: 0.285

Facets 3
often 5 temporal
in an undead game 5 location
in that process 4 temporal
Open triples 2
child → be used as → pawn 11
child → be → pawn 4
Sentiment analysis
negative neutral positive
0.820 0.172 0.008
Other statistics
Raw frequency 15
Normalized frequency 0.285
Modifier score 0.575
Perplexity 13.596