value → ReceivesAction → multiplied by 100 | 0.57 | |
score → ReceivesAction → multiplied by 100 | 0.47 | |
damage
(aspect of
weapon)
→
ReceivesAction
→
multiplied by 100
|
0.33 | |
number
(aspect of
variable)
→
ReceivesAction
→
multiplied by 100
|
0.28 |