Assertion list
protagonist (primary) → CapableOf

Results from Ascent++: 254
protagonistCapableOf use anti-slime suit 0.68
protagonistCapableOf decide to travel into the slime… 0.65
protagonistCapableOf drive the story 0.61
protagonistCapableOf pursue the goal 0.57
protagonistCapableOf make decision 0.56
protagonistCapableOf fall in love 0.55
protagonistCapableOf reach the story goal 0.51
protagonistCapableOf move the plot 0.50
protagonistCapableOf take action 0.48
protagonistCapableOf spend a lot of time 0.47
protagonistCapableOf do right thing 0.47
protagonistCapableOf go on journey 0.46
protagonistCapableOf overcome obstacle 0.46
protagonistCapableOf rise to the occasion 0.46
protagonistCapableOf solve the problem 0.45
protagonistCapableOf know each other 0.44
protagonistCapableOf achieve their goals 0.43
protagonistCapableOf save the world 0.42
protagonistCapableOf see the world 0.42
protagonistCapableOf come to term 0.42
protagonistCapableOf face obstacle 0.42
protagonistCapableOf face problem 0.42
protagonistCapableOf work for the ministry of truth 0.42
protagonistCapableOf follow meaningful direction 0.41
protagonistCapableOf join force 0.41
protagonistCapableOf become obsessed 0.41
protagonistCapableOf tell the story 0.41
protagonistCapableOf resolve the conflict 0.40
protagonistCapableOf defeat the antagonist 0.40
protagonistCapableOf fall asleep 0.40
protagonistCapableOf solve puzzle 0.39
protagonistCapableOf save the day 0.39
protagonistCapableOf seek revenge 0.39
protagonistCapableOf travel in time 0.38
protagonistCapableOf come into contact 0.37
protagonistCapableOf remain unnamed 0.37
protagonistCapableOf set out to defeat antagonistic … 0.37
protagonistCapableOf become stronger 0.36
protagonistCapableOf go to strange land 0.36
protagonistCapableOf interact with character 0.36
protagonistCapableOf find job 0.35
protagonistCapableOf get to location 0.35
protagonistCapableOf meet the antagonist 0.35
protagonistCapableOf uncover clue 0.35
protagonistCapableOf grow as person 0.35
protagonistCapableOf be a college student 0.34
protagonistCapableOf face temptation 0.34
protagonistCapableOf overcome fear 0.34
protagonistCapableOf spend most of their time 0.34
protagonistCapableOf travel the world 0.34
protagonistCapableOf undergo change 0.34
protagonistCapableOf play the game 0.34
protagonistCapableOf act in way 0.33
protagonistCapableOf embark on blind quest 0.33
protagonistCapableOf walk endless mazes 0.33
protagonistCapableOf win the conflict 0.33
protagonistCapableOf neglect their families 0.32
protagonistCapableOf enter the story 0.32
protagonistCapableOf face many obstacles 0.32
protagonistCapableOf get drunk 0.32
protagonistCapableOf go in time 0.32
protagonistCapableOf go through motion 0.32
protagonistCapableOf go to school 0.32
protagonistCapableOf make key decisions 0.32
protagonistCapableOf set out on journey 0.32
protagonistCapableOf set out to acquire important ob… 0.32
protagonistCapableOf take control 0.32
protagonistCapableOf undergo the most change 0.32
protagonistCapableOf come to the realization 0.31
protagonistCapableOf explore the world 0.31
protagonistCapableOf go to work 0.31
protagonistCapableOf investigate murder 0.31
protagonistCapableOf learn lesson 0.31
protagonistCapableOf meet mysterious creature 0.31
protagonistCapableOf move 0.31
protagonistCapableOf open door 0.31
protagonistCapableOf receive alarming invitation 0.31
protagonistCapableOf receive call 0.31
protagonistCapableOf reshape the world 0.31
protagonistCapableOf spend the book 0.31
protagonistCapableOf struggle against the antagonist 0.31
protagonistCapableOf dabble in literature 0.29
protagonistCapableOf become marooned 0.29
protagonistCapableOf come of age 0.29
protagonistCapableOf come to life 0.29
protagonistCapableOf encounter problem 0.29
protagonistCapableOf face trial 0.29
protagonistCapableOf find solace 0.29
protagonistCapableOf make progress 0.29
protagonistCapableOf master demonic powers 0.29
protagonistCapableOf reach the main climax 0.29
protagonistCapableOf represent the greeks 0.29
protagonistCapableOf set out in search of a missing … 0.29
protagonistCapableOf wear jean 0.29
protagonistCapableOf write novel 0.29
protagonistCapableOf take the initiative 0.28
protagonistCapableOf begin new life 0.27
protagonistCapableOf collect a variety of weapons 0.27
protagonistCapableOf cross the threshold 0.27
protagonistCapableOf decide to take the exam 0.27
protagonistCapableOf earn money 0.27
protagonistCapableOf encounter character 0.27
protagonistCapableOf endure the trials of love 0.27
protagonistCapableOf fight for survival 0.27
protagonistCapableOf foresee empire’s imminent colla… 0.27
protagonistCapableOf go by the name 0.27
protagonistCapableOf go on adventure 0.27
protagonistCapableOf hear voice 0.27
protagonistCapableOf interact with the environment 0.27
protagonistCapableOf know all of the things 0.27
protagonistCapableOf live better life 0.27
protagonistCapableOf look for love 0.27
protagonistCapableOf possess special soul 0.27
protagonistCapableOf smoke cigarette 0.27
protagonistCapableOf solved their problems 0.27
protagonistCapableOf struggle with tricky case 0.27
protagonistCapableOf take stock 0.27
protagonistCapableOf use weapon 0.27
protagonistCapableOf watch the night sky 0.27
protagonistCapableOf work for a freshman congresswom… 0.27
protagonistCapableOf work for minitrue 0.27
protagonistCapableOf commit suicide 0.27
protagonistCapableOf accept the challenge 0.25
protagonistCapableOf aim to neutralize the hate 0.25
protagonistCapableOf answer question 0.25
protagonistCapableOf arrive in village 0.25
protagonistCapableOf avoid deadly traps 0.25
protagonistCapableOf avoid obstacle 0.25
protagonistCapableOf become entangled 0.25
protagonistCapableOf break rule 0.25
protagonistCapableOf choose side 0.25
protagonistCapableOf come to mind 0.25
protagonistCapableOf compete for goal 0.25
protagonistCapableOf complete the level 0.25
protagonistCapableOf decide to take matter 0.25
protagonistCapableOf discuss subversive power of lau… 0.25
protagonistCapableOf do whatever 0.25
protagonistCapableOf dream of one day 0.25
protagonistCapableOf dwell among loads of cash 0.25
protagonistCapableOf end up jumping into the ocean 0.25
protagonistCapableOf explore labyrinthine medieval l… 0.25
protagonistCapableOf explore the town 0.25
protagonistCapableOf face off against armed mercenar… 0.25
protagonistCapableOf face off against hostile north … 0.25
protagonistCapableOf face overwhelming odds 0.25
protagonistCapableOf feel the need 0.25
protagonistCapableOf feels drawn to inner party memb… 0.25
protagonistCapableOf fight to the death 0.25
protagonistCapableOf find body 0.25
protagonistCapableOf find man 0.25
protagonistCapableOf follow trail 0.25
protagonistCapableOf gain ally 0.25
protagonistCapableOf get the girl 0.25
protagonistCapableOf give different impression 0.25
protagonistCapableOf go through experience 0.25
protagonistCapableOf go to great lengths 0.25
protagonistCapableOf go to high school 0.25
protagonistCapableOf go to indonesia 0.25
protagonistCapableOf go to italy 0.25
protagonistCapableOf grow older 0.25
protagonistCapableOf hang out with friend 0.25
protagonistCapableOf join expanded time patrol 0.25
protagonistCapableOf keep secret 0.25
protagonistCapableOf launch harpoon 0.25
protagonistCapableOf live as an artist and painting … 0.25
protagonistCapableOf live their lives 0.25
protagonistCapableOf live with uncle 0.25
protagonistCapableOf long for lavish lifestyle 0.25
protagonistCapableOf longboard down the eyjafjallajö… 0.25
protagonistCapableOf look at black men 0.25
protagonistCapableOf lose to the antagonist 0.25
protagonistCapableOf make effort 0.25
protagonistCapableOf make living 0.25
protagonistCapableOf make right decision 0.25
protagonistCapableOf make single big decision 0.25
protagonistCapableOf observe the world 0.25
protagonistCapableOf overcome weakness 0.25
protagonistCapableOf propel the story 0.25
protagonistCapableOf react to thing 0.25
protagonistCapableOf read book 0.25
protagonistCapableOf read many stories of chivalry 0.25
protagonistCapableOf ride in bus 0.25
protagonistCapableOf right wrong 0.25
protagonistCapableOf run 0.25
protagonistCapableOf run errand 0.25
protagonistCapableOf search for clue 0.25
protagonistCapableOf seem well-mannered 0.25
protagonistCapableOf seize the day 0.25
protagonistCapableOf sleep for thirteen days 0.25
protagonistCapableOf speak in first person 0.25
protagonistCapableOf speak to the audience 0.25
protagonistCapableOf spend brief period 0.25
protagonistCapableOf spend the rest of the story 0.25
protagonistCapableOf struggle to come to term 0.25
protagonistCapableOf struggle to gain access 0.25
protagonistCapableOf succeed in the end 0.25
protagonistCapableOf survive a shark attack 0.25
protagonistCapableOf take in the film 0.25
protagonistCapableOf take taxi 0.25
protagonistCapableOf take walk 0.25
protagonistCapableOf taken an alien race hostage 0.25
protagonistCapableOf use all their energy 0.25
protagonistCapableOf use magic 0.25
protagonistCapableOf walk to waterfall 0.25
protagonistCapableOf wear glass 0.25
protagonistCapableOf win the day 0.25
protagonistCapableOf work on the farm 0.25
protagonistCapableOf get into trouble 0.25
protagonistCapableOf die in the end 0.23
protagonistCapableOf break fourth wall 0.23
protagonistCapableOf find solution 0.22
protagonistCapableOf train with intense focus 0.22
protagonistCapableOf wake up in hospital 0.22
protagonistCapableOf ’ desperate to find a cure 0.22
protagonistCapableOf lose their faith 0.22
protagonistCapableOf commit murder 0.21
protagonistCapableOf feel real 0.21
protagonistCapableOf feel hopeless 0.19
protagonistCapableOf objectify woman 0.19
protagonistCapableOf reflect on thing 0.19
protagonistCapableOf serve as main line 0.19
protagonistCapableOf suffer downfall 0.19
protagonistCapableOf admire cicero 0.16
protagonistCapableOf become disillusioned 0.16
protagonistCapableOf defeat the huns 0.16
protagonistCapableOf deliver extraordinary, full-bod… 0.16
protagonistCapableOf develop caring, yet competitive… 0.16
protagonistCapableOf die for lost cause 0.16
protagonistCapableOf die of cancer 0.16
protagonistCapableOf disobey order 0.16
protagonistCapableOf do good job 0.16
protagonistCapableOf drive under the influence 0.16
protagonistCapableOf emerge as hero 0.16
protagonistCapableOf evolved in the direction of eco… 0.16
protagonistCapableOf experience a series of life 0.16
protagonistCapableOf face challenges 0.16
protagonistCapableOf feel displeased 0.16
protagonistCapableOf get clobbered by arrow 0.16
protagonistCapableOf get the guy 0.16
protagonistCapableOf lead the way 0.16
protagonistCapableOf leave for new york 0.16
protagonistCapableOf live normal life 0.16
protagonistCapableOf make attempt 0.16
protagonistCapableOf make new friends 0.16
protagonistCapableOf make wrong choice 0.16
protagonistCapableOf present constant danger 0.16
protagonistCapableOf produce substandard work 0.16
protagonistCapableOf protect central character 0.16
protagonistCapableOf receive universal praise 0.16
protagonistCapableOf revert to sustainable economy 0.16
protagonistCapableOf run the risk 0.16
protagonistCapableOf say goodbye 0.16
protagonistCapableOf simmer with tormented emotions 0.16
protagonistCapableOf take picture 0.16