protagonist
→
CapableOf
→
use anti-slime suit
|
0.68
|
|
protagonist
→
CapableOf
→
decide to travel into the slime…
|
0.65
|
|
protagonist
→
CapableOf
→
drive the story
|
0.61
|
|
protagonist
→
CapableOf
→
pursue the goal
|
0.57
|
|
protagonist
→
CapableOf
→
make decision
|
0.56
|
|
protagonist
→
CapableOf
→
fall in love
|
0.55
|
|
protagonist
→
CapableOf
→
reach the story goal
|
0.51
|
|
protagonist
→
CapableOf
→
move the plot
|
0.50
|
|
protagonist
→
CapableOf
→
take action
|
0.48
|
|
protagonist
→
CapableOf
→
spend a lot of time
|
0.47
|
|
protagonist
→
CapableOf
→
do right thing
|
0.47
|
|
protagonist
→
CapableOf
→
go on journey
|
0.46
|
|
protagonist
→
CapableOf
→
overcome obstacle
|
0.46
|
|
protagonist
→
CapableOf
→
rise to the occasion
|
0.46
|
|
protagonist
→
CapableOf
→
solve the problem
|
0.45
|
|
protagonist
→
CapableOf
→
know each other
|
0.44
|
|
protagonist
→
CapableOf
→
achieve their goals
|
0.43
|
|
protagonist
→
CapableOf
→
save the world
|
0.42
|
|
protagonist
→
CapableOf
→
see the world
|
0.42
|
|
protagonist
→
CapableOf
→
come to term
|
0.42
|
|
protagonist
→
CapableOf
→
face obstacle
|
0.42
|
|
protagonist
→
CapableOf
→
face problem
|
0.42
|
|
protagonist
→
CapableOf
→
work for the ministry of truth
|
0.42
|
|
protagonist
→
CapableOf
→
follow meaningful direction
|
0.41
|
|
protagonist
→
CapableOf
→
join force
|
0.41
|
|
protagonist
→
CapableOf
→
become obsessed
|
0.41
|
|
protagonist
→
CapableOf
→
tell the story
|
0.41
|
|
protagonist
→
CapableOf
→
resolve the conflict
|
0.40
|
|
protagonist
→
CapableOf
→
defeat the antagonist
|
0.40
|
|
protagonist
→
CapableOf
→
fall asleep
|
0.40
|
|
protagonist
→
CapableOf
→
solve puzzle
|
0.39
|
|
protagonist
→
CapableOf
→
save the day
|
0.39
|
|
protagonist
→
CapableOf
→
seek revenge
|
0.39
|
|
protagonist
→
CapableOf
→
travel in time
|
0.38
|
|
protagonist
→
CapableOf
→
come into contact
|
0.37
|
|
protagonist
→
CapableOf
→
remain unnamed
|
0.37
|
|
protagonist
→
CapableOf
→
set out to defeat antagonistic …
|
0.37
|
|
protagonist
→
CapableOf
→
become stronger
|
0.36
|
|
protagonist
→
CapableOf
→
go to strange land
|
0.36
|
|
protagonist
→
CapableOf
→
interact with character
|
0.36
|
|
protagonist
→
CapableOf
→
find job
|
0.35
|
|
protagonist
→
CapableOf
→
get to location
|
0.35
|
|
protagonist
→
CapableOf
→
meet the antagonist
|
0.35
|
|
protagonist
→
CapableOf
→
uncover clue
|
0.35
|
|
protagonist
→
CapableOf
→
grow as person
|
0.35
|
|
protagonist
→
CapableOf
→
be a college student
|
0.34
|
|
protagonist
→
CapableOf
→
face temptation
|
0.34
|
|
protagonist
→
CapableOf
→
overcome fear
|
0.34
|
|
protagonist
→
CapableOf
→
spend most of their time
|
0.34
|
|
protagonist
→
CapableOf
→
travel the world
|
0.34
|
|
protagonist
→
CapableOf
→
undergo change
|
0.34
|
|
protagonist
→
CapableOf
→
play the game
|
0.34
|
|
protagonist
→
CapableOf
→
act in way
|
0.33
|
|
protagonist
→
CapableOf
→
embark on blind quest
|
0.33
|
|
protagonist
→
CapableOf
→
walk endless mazes
|
0.33
|
|
protagonist
→
CapableOf
→
win the conflict
|
0.33
|
|
protagonist
→
CapableOf
→
neglect their families
|
0.32
|
|
protagonist
→
CapableOf
→
enter the story
|
0.32
|
|
protagonist
→
CapableOf
→
face many obstacles
|
0.32
|
|
protagonist
→
CapableOf
→
get drunk
|
0.32
|
|
protagonist
→
CapableOf
→
go in time
|
0.32
|
|
protagonist
→
CapableOf
→
go through motion
|
0.32
|
|
protagonist
→
CapableOf
→
go to school
|
0.32
|
|
protagonist
→
CapableOf
→
make key decisions
|
0.32
|
|
protagonist
→
CapableOf
→
set out on journey
|
0.32
|
|
protagonist
→
CapableOf
→
set out to acquire important ob…
|
0.32
|
|
protagonist
→
CapableOf
→
take control
|
0.32
|
|
protagonist
→
CapableOf
→
undergo the most change
|
0.32
|
|
protagonist
→
CapableOf
→
come to the realization
|
0.31
|
|
protagonist
→
CapableOf
→
explore the world
|
0.31
|
|
protagonist
→
CapableOf
→
go to work
|
0.31
|
|
protagonist
→
CapableOf
→
investigate murder
|
0.31
|
|
protagonist
→
CapableOf
→
learn lesson
|
0.31
|
|
protagonist
→
CapableOf
→
meet mysterious creature
|
0.31
|
|
protagonist
→
CapableOf
→
move
|
0.31
|
|
protagonist
→
CapableOf
→
open door
|
0.31
|
|
protagonist
→
CapableOf
→
receive alarming invitation
|
0.31
|
|
protagonist
→
CapableOf
→
receive call
|
0.31
|
|
protagonist
→
CapableOf
→
reshape the world
|
0.31
|
|
protagonist
→
CapableOf
→
spend the book
|
0.31
|
|
protagonist
→
CapableOf
→
struggle against the antagonist
|
0.31
|
|
protagonist
→
CapableOf
→
dabble in literature
|
0.29
|
|
protagonist
→
CapableOf
→
become marooned
|
0.29
|
|
protagonist
→
CapableOf
→
come of age
|
0.29
|
|
protagonist
→
CapableOf
→
come to life
|
0.29
|
|
protagonist
→
CapableOf
→
encounter problem
|
0.29
|
|
protagonist
→
CapableOf
→
face trial
|
0.29
|
|
protagonist
→
CapableOf
→
find solace
|
0.29
|
|
protagonist
→
CapableOf
→
make progress
|
0.29
|
|
protagonist
→
CapableOf
→
master demonic powers
|
0.29
|
|
protagonist
→
CapableOf
→
reach the main climax
|
0.29
|
|
protagonist
→
CapableOf
→
represent the greeks
|
0.29
|
|
protagonist
→
CapableOf
→
set out in search of a missing …
|
0.29
|
|
protagonist
→
CapableOf
→
wear jean
|
0.29
|
|
protagonist
→
CapableOf
→
write novel
|
0.29
|
|
protagonist
→
CapableOf
→
take the initiative
|
0.28
|
|
protagonist
→
CapableOf
→
begin new life
|
0.27
|
|
protagonist
→
CapableOf
→
collect a variety of weapons
|
0.27
|
|
protagonist
→
CapableOf
→
cross the threshold
|
0.27
|
|
protagonist
→
CapableOf
→
decide to take the exam
|
0.27
|
|
protagonist
→
CapableOf
→
earn money
|
0.27
|
|
protagonist
→
CapableOf
→
encounter character
|
0.27
|
|
protagonist
→
CapableOf
→
endure the trials of love
|
0.27
|
|
protagonist
→
CapableOf
→
fight for survival
|
0.27
|
|
protagonist
→
CapableOf
→
foresee empire’s imminent colla…
|
0.27
|
|
protagonist
→
CapableOf
→
go by the name
|
0.27
|
|
protagonist
→
CapableOf
→
go on adventure
|
0.27
|
|
protagonist
→
CapableOf
→
hear voice
|
0.27
|
|
protagonist
→
CapableOf
→
interact with the environment
|
0.27
|
|
protagonist
→
CapableOf
→
know all of the things
|
0.27
|
|
protagonist
→
CapableOf
→
live better life
|
0.27
|
|
protagonist
→
CapableOf
→
look for love
|
0.27
|
|
protagonist
→
CapableOf
→
possess special soul
|
0.27
|
|
protagonist
→
CapableOf
→
smoke cigarette
|
0.27
|
|
protagonist
→
CapableOf
→
solved their problems
|
0.27
|
|
protagonist
→
CapableOf
→
struggle with tricky case
|
0.27
|
|
protagonist
→
CapableOf
→
take stock
|
0.27
|
|
protagonist
→
CapableOf
→
use weapon
|
0.27
|
|
protagonist
→
CapableOf
→
watch the night sky
|
0.27
|
|
protagonist
→
CapableOf
→
work for a freshman congresswom…
|
0.27
|
|
protagonist
→
CapableOf
→
work for minitrue
|
0.27
|
|
protagonist
→
CapableOf
→
commit suicide
|
0.27
|
|
protagonist
→
CapableOf
→
accept the challenge
|
0.25
|
|
protagonist
→
CapableOf
→
aim to neutralize the hate
|
0.25
|
|
protagonist
→
CapableOf
→
answer question
|
0.25
|
|
protagonist
→
CapableOf
→
arrive in village
|
0.25
|
|
protagonist
→
CapableOf
→
avoid deadly traps
|
0.25
|
|
protagonist
→
CapableOf
→
avoid obstacle
|
0.25
|
|
protagonist
→
CapableOf
→
become entangled
|
0.25
|
|
protagonist
→
CapableOf
→
break rule
|
0.25
|
|
protagonist
→
CapableOf
→
choose side
|
0.25
|
|
protagonist
→
CapableOf
→
come to mind
|
0.25
|
|
protagonist
→
CapableOf
→
compete for goal
|
0.25
|
|
protagonist
→
CapableOf
→
complete the level
|
0.25
|
|
protagonist
→
CapableOf
→
decide to take matter
|
0.25
|
|
protagonist
→
CapableOf
→
discuss subversive power of lau…
|
0.25
|
|
protagonist
→
CapableOf
→
do whatever
|
0.25
|
|
protagonist
→
CapableOf
→
dream of one day
|
0.25
|
|
protagonist
→
CapableOf
→
dwell among loads of cash
|
0.25
|
|
protagonist
→
CapableOf
→
end up jumping into the ocean
|
0.25
|
|
protagonist
→
CapableOf
→
explore labyrinthine medieval l…
|
0.25
|
|
protagonist
→
CapableOf
→
explore the town
|
0.25
|
|
protagonist
→
CapableOf
→
face off against armed mercenar…
|
0.25
|
|
protagonist
→
CapableOf
→
face off against hostile north …
|
0.25
|
|
protagonist
→
CapableOf
→
face overwhelming odds
|
0.25
|
|
protagonist
→
CapableOf
→
feel the need
|
0.25
|
|
protagonist
→
CapableOf
→
feels drawn to inner party memb…
|
0.25
|
|
protagonist
→
CapableOf
→
fight to the death
|
0.25
|
|
protagonist
→
CapableOf
→
find body
|
0.25
|
|
protagonist
→
CapableOf
→
find man
|
0.25
|
|
protagonist
→
CapableOf
→
follow trail
|
0.25
|
|
protagonist
→
CapableOf
→
gain ally
|
0.25
|
|
protagonist
→
CapableOf
→
get the girl
|
0.25
|
|
protagonist
→
CapableOf
→
give different impression
|
0.25
|
|
protagonist
→
CapableOf
→
go through experience
|
0.25
|
|
protagonist
→
CapableOf
→
go to great lengths
|
0.25
|
|
protagonist
→
CapableOf
→
go to high school
|
0.25
|
|
protagonist
→
CapableOf
→
go to indonesia
|
0.25
|
|
protagonist
→
CapableOf
→
go to italy
|
0.25
|
|
protagonist
→
CapableOf
→
grow older
|
0.25
|
|
protagonist
→
CapableOf
→
hang out with friend
|
0.25
|
|
protagonist
→
CapableOf
→
join expanded time patrol
|
0.25
|
|
protagonist
→
CapableOf
→
keep secret
|
0.25
|
|
protagonist
→
CapableOf
→
launch harpoon
|
0.25
|
|
protagonist
→
CapableOf
→
live as an artist and painting …
|
0.25
|
|
protagonist
→
CapableOf
→
live their lives
|
0.25
|
|
protagonist
→
CapableOf
→
live with uncle
|
0.25
|
|
protagonist
→
CapableOf
→
long for lavish lifestyle
|
0.25
|
|
protagonist
→
CapableOf
→
longboard down the eyjafjallajö…
|
0.25
|
|
protagonist
→
CapableOf
→
look at black men
|
0.25
|
|
protagonist
→
CapableOf
→
lose to the antagonist
|
0.25
|
|
protagonist
→
CapableOf
→
make effort
|
0.25
|
|
protagonist
→
CapableOf
→
make living
|
0.25
|
|
protagonist
→
CapableOf
→
make right decision
|
0.25
|
|
protagonist
→
CapableOf
→
make single big decision
|
0.25
|
|
protagonist
→
CapableOf
→
observe the world
|
0.25
|
|
protagonist
→
CapableOf
→
overcome weakness
|
0.25
|
|
protagonist
→
CapableOf
→
propel the story
|
0.25
|
|
protagonist
→
CapableOf
→
react to thing
|
0.25
|
|
protagonist
→
CapableOf
→
read book
|
0.25
|
|
protagonist
→
CapableOf
→
read many stories of chivalry
|
0.25
|
|
protagonist
→
CapableOf
→
ride in bus
|
0.25
|
|
protagonist
→
CapableOf
→
right wrong
|
0.25
|
|
protagonist
→
CapableOf
→
run
|
0.25
|
|
protagonist
→
CapableOf
→
run errand
|
0.25
|
|
protagonist
→
CapableOf
→
search for clue
|
0.25
|
|
protagonist
→
CapableOf
→
seem well-mannered
|
0.25
|
|
protagonist
→
CapableOf
→
seize the day
|
0.25
|
|
protagonist
→
CapableOf
→
sleep for thirteen days
|
0.25
|
|
protagonist
→
CapableOf
→
speak in first person
|
0.25
|
|
protagonist
→
CapableOf
→
speak to the audience
|
0.25
|
|
protagonist
→
CapableOf
→
spend brief period
|
0.25
|
|
protagonist
→
CapableOf
→
spend the rest of the story
|
0.25
|
|
protagonist
→
CapableOf
→
struggle to come to term
|
0.25
|
|
protagonist
→
CapableOf
→
struggle to gain access
|
0.25
|
|
protagonist
→
CapableOf
→
succeed in the end
|
0.25
|
|
protagonist
→
CapableOf
→
survive a shark attack
|
0.25
|
|
protagonist
→
CapableOf
→
take in the film
|
0.25
|
|
protagonist
→
CapableOf
→
take taxi
|
0.25
|
|
protagonist
→
CapableOf
→
take walk
|
0.25
|
|
protagonist
→
CapableOf
→
taken an alien race hostage
|
0.25
|
|
protagonist
→
CapableOf
→
use all their energy
|
0.25
|
|
protagonist
→
CapableOf
→
use magic
|
0.25
|
|
protagonist
→
CapableOf
→
walk to waterfall
|
0.25
|
|
protagonist
→
CapableOf
→
wear glass
|
0.25
|
|
protagonist
→
CapableOf
→
win the day
|
0.25
|
|
protagonist
→
CapableOf
→
work on the farm
|
0.25
|
|
protagonist
→
CapableOf
→
get into trouble
|
0.25
|
|
protagonist
→
CapableOf
→
die in the end
|
0.23
|
|
protagonist
→
CapableOf
→
break fourth wall
|
0.23
|
|
protagonist
→
CapableOf
→
find solution
|
0.22
|
|
protagonist
→
CapableOf
→
train with intense focus
|
0.22
|
|
protagonist
→
CapableOf
→
wake up in hospital
|
0.22
|
|
protagonist
→
CapableOf
→
’ desperate to find a cure
|
0.22
|
|
protagonist
→
CapableOf
→
lose their faith
|
0.22
|
|
protagonist
→
CapableOf
→
commit murder
|
0.21
|
|
protagonist
→
CapableOf
→
feel real
|
0.21
|
|
protagonist
→
CapableOf
→
feel hopeless
|
0.19
|
|
protagonist
→
CapableOf
→
objectify woman
|
0.19
|
|
protagonist
→
CapableOf
→
reflect on thing
|
0.19
|
|
protagonist
→
CapableOf
→
serve as main line
|
0.19
|
|
protagonist
→
CapableOf
→
suffer downfall
|
0.19
|
|
protagonist
→
CapableOf
→
admire cicero
|
0.16
|
|
protagonist
→
CapableOf
→
become disillusioned
|
0.16
|
|
protagonist
→
CapableOf
→
defeat the huns
|
0.16
|
|
protagonist
→
CapableOf
→
deliver extraordinary, full-bod…
|
0.16
|
|
protagonist
→
CapableOf
→
develop caring, yet competitive…
|
0.16
|
|
protagonist
→
CapableOf
→
die for lost cause
|
0.16
|
|
protagonist
→
CapableOf
→
die of cancer
|
0.16
|
|
protagonist
→
CapableOf
→
disobey order
|
0.16
|
|
protagonist
→
CapableOf
→
do good job
|
0.16
|
|
protagonist
→
CapableOf
→
drive under the influence
|
0.16
|
|
protagonist
→
CapableOf
→
emerge as hero
|
0.16
|
|
protagonist
→
CapableOf
→
evolved in the direction of eco…
|
0.16
|
|
protagonist
→
CapableOf
→
experience a series of life
|
0.16
|
|
protagonist
→
CapableOf
→
face challenges
|
0.16
|
|
protagonist
→
CapableOf
→
feel displeased
|
0.16
|
|
protagonist
→
CapableOf
→
get clobbered by arrow
|
0.16
|
|
protagonist
→
CapableOf
→
get the guy
|
0.16
|
|
protagonist
→
CapableOf
→
lead the way
|
0.16
|
|
protagonist
→
CapableOf
→
leave for new york
|
0.16
|
|
protagonist
→
CapableOf
→
live normal life
|
0.16
|
|
protagonist
→
CapableOf
→
make attempt
|
0.16
|
|
protagonist
→
CapableOf
→
make new friends
|
0.16
|
|
protagonist
→
CapableOf
→
make wrong choice
|
0.16
|
|
protagonist
→
CapableOf
→
present constant danger
|
0.16
|
|
protagonist
→
CapableOf
→
produce substandard work
|
0.16
|
|
protagonist
→
CapableOf
→
protect central character
|
0.16
|
|
protagonist
→
CapableOf
→
receive universal praise
|
0.16
|
|
protagonist
→
CapableOf
→
revert to sustainable economy
|
0.16
|
|
protagonist
→
CapableOf
→
run the risk
|
0.16
|
|
protagonist
→
CapableOf
→
say goodbye
|
0.16
|
|
protagonist
→
CapableOf
→
simmer with tormented emotions
|
0.16
|
|
protagonist
→
CapableOf
→
take picture
|
0.16
|
|