| enemy → ReceivesAction → defeated | 0.82 | |
| enemy → ReceivesAction → destroyed | 0.72 | |
| enemy → ReceivesAction → scattered | 0.72 | |
| enemy → ReceivesAction → repulsed | 0.71 | |
| enemy → ReceivesAction → stunned | 0.69 | |
| enemy → ReceivesAction → killed | 0.68 | |
| enemy → ReceivesAction → slowed | 0.64 | |
| enemy → ReceivesAction → eliminated | 0.64 | |
| enemy → ReceivesAction → prepared | 0.63 | |
| enemy → ReceivesAction → surprised | 0.63 | |
| enemy → ReceivesAction → routed | 0.63 | |
| enemy → ReceivesAction → conquered | 0.62 | |
| enemy → ReceivesAction → subdued | 0.62 | |
| enemy → ReceivesAction → equipped | 0.62 | |
| enemy → ReceivesAction → vanquished | 0.62 | |
| enemy → ReceivesAction → targeted | 0.60 | |
| enemy → ReceivesAction → beaten | 0.60 | |
| enemy → ReceivesAction → made | 0.60 | |
| enemy → ReceivesAction → removed | 0.60 | |
| enemy → ReceivesAction → cleared | 0.59 | |
| enemy → ReceivesAction → pushed | 0.59 | |
| enemy → ReceivesAction → launched into the air | 0.59 | |
| enemy → ReceivesAction → rooted | 0.59 | |
| enemy → ReceivesAction → engaged | 0.58 | |
| enemy → ReceivesAction → hidden | 0.58 | |
| enemy → ReceivesAction → revealed | 0.58 | |
| enemy → ReceivesAction → placed | 0.58 | |
| enemy → ReceivesAction → silenced | 0.58 | |
| enemy → ReceivesAction → frozen | 0.57 | |
| enemy → ReceivesAction → caught in the blast | 0.57 | |
| enemy → ReceivesAction → attacked | 0.57 | |
| enemy → ReceivesAction → pursued | 0.57 | |
| enemy → ReceivesAction → knocked | 0.56 | |
| enemy → ReceivesAction → caught | 0.56 | |
| enemy → ReceivesAction → marked | 0.56 | |
| enemy → ReceivesAction → abolished | 0.56 | |
| enemy → ReceivesAction → treated | 0.54 | |
| enemy → ReceivesAction → drawn | 0.54 | |
| enemy → ReceivesAction → armed | 0.54 | |
| enemy → ReceivesAction → hit | 0.54 | |
| enemy → ReceivesAction → immobilized | 0.53 | |
| enemy → ReceivesAction → ready to attack | 0.53 | |
| enemy → ReceivesAction → simulated in the world | 0.53 | |
| enemy → ReceivesAction → overcome | 0.53 | |
| enemy → ReceivesAction → confounded | 0.52 | |
| enemy → ReceivesAction → gathered | 0.52 | |
| enemy → ReceivesAction → spawned | 0.52 | |
| enemy → ReceivesAction → finished | 0.51 | |
| enemy → ReceivesAction → judged | 0.51 | |
| enemy → ReceivesAction → staggered | 0.51 | |
| enemy → ReceivesAction → detected | 0.51 | |
| enemy → ReceivesAction → dispatched | 0.51 | |
| enemy → ReceivesAction → easy to kill | 0.51 | |
| enemy → ReceivesAction → balanced | 0.50 | |
| enemy → ReceivesAction → reduced | 0.50 | |
| enemy → ReceivesAction → slowed by 50% | 0.50 | |
| enemy → ReceivesAction → bent | 0.50 | |
| enemy → ReceivesAction → alerted | 0.50 | |
| enemy → ReceivesAction → captured | 0.50 | |
| enemy → ReceivesAction → exposed | 0.50 | |
| enemy → ReceivesAction → approached | 0.49 | |
| enemy → ReceivesAction → fixed | 0.49 | |
| enemy → ReceivesAction → put to shame | 0.49 | |
| enemy → ReceivesAction → thrown | 0.49 | |
| enemy → ReceivesAction → buffed | 0.48 | |
| enemy → ReceivesAction → created | 0.48 | |
| enemy → ReceivesAction → fought | 0.48 | |
| enemy → ReceivesAction → banished | 0.48 | |
| enemy → ReceivesAction → close to the player | 0.48 | |
| enemy → ReceivesAction → knocked prone | 0.48 | |
| enemy → ReceivesAction → neutralized | 0.48 | |
| enemy → ReceivesAction → stunned for 1 round | 0.48 | |
| enemy → ReceivesAction → subjugated | 0.48 | |
| enemy → ReceivesAction → thrown into confusion | 0.48 | |
| enemy → ReceivesAction → damaged | 0.47 | |
| enemy → ReceivesAction → organized | 0.47 | |
| enemy → ReceivesAction → focused | 0.47 | |
| enemy → ReceivesAction → killed in action | 0.47 | |
| enemy → ReceivesAction → scaled | 0.47 | |
| enemy → ReceivesAction → summoned | 0.47 | |
| enemy → ReceivesAction → equipped with bow | 0.47 | |
| enemy → ReceivesAction → healed | 0.47 | |
| enemy → ReceivesAction → set on fire | 0.47 | |
| enemy → ReceivesAction → put to flight | 0.46 | |
| enemy → ReceivesAction → grabbed | 0.46 | |
| enemy → ReceivesAction → caught in the explosion | 0.46 | |
| enemy → ReceivesAction → punished | 0.46 | |
| enemy → ReceivesAction → trained | 0.46 | |
| enemy → ReceivesAction → shot | 0.46 | |
| enemy → ReceivesAction → outnumbered | 0.45 | |
| enemy → ReceivesAction → terrified | 0.45 | |
| enemy → ReceivesAction → struck | 0.45 | |
| enemy → ReceivesAction → weakened | 0.44 | |
| enemy → ReceivesAction → protected | 0.44 | |
| enemy → ReceivesAction → lost | 0.44 | |
| enemy → ReceivesAction → determined | 0.44 | |
| enemy → ReceivesAction → identified | 0.44 | |
| enemy → ReceivesAction → disarmed | 0.44 | |
| enemy → ReceivesAction → checked | 0.43 | |
| enemy → ReceivesAction → distracted | 0.43 | |
| enemy → ReceivesAction → troubled | 0.43 | |
| enemy → ReceivesAction → blinded | 0.42 | |
| enemy → ReceivesAction → easy to avoid | 0.41 | |
| enemy → ReceivesAction → entrenched | 0.41 | |
| enemy → ReceivesAction → difficult to beat | 0.41 | |
| enemy → ReceivesAction → about to attack | 0.41 | |
| enemy → ReceivesAction → trapped | 0.40 | |
| enemy → ReceivesAction → dismayed | 0.40 | |
| enemy → ReceivesAction → put to death | 0.40 | |
| enemy → ReceivesAction → vexed | 0.40 | |
| enemy → ReceivesAction → held in check | 0.40 | |
| enemy → ReceivesAction → disabled | 0.40 | |
| enemy → ReceivesAction → downed | 0.40 | |
| enemy → ReceivesAction → introduced | 0.40 | |
| enemy → ReceivesAction → sent | 0.40 | |
| enemy → ReceivesAction → surrounded | 0.39 | |
| enemy → ReceivesAction → positioned | 0.39 | |
| enemy → ReceivesAction → subjected | 0.39 | |
| enemy → ReceivesAction → annihilated | 0.39 | |
| enemy → ReceivesAction → divided | 0.38 | |
| enemy → ReceivesAction → met | 0.38 | |
| enemy → ReceivesAction → avoided | 0.38 | |
| enemy → ReceivesAction → resurrected | 0.38 | |
| enemy → ReceivesAction → caught in the blast radius | 0.38 | |
| enemy → ReceivesAction → obliterated | 0.38 | |
| enemy → ReceivesAction → satisfied | 0.38 | |
| enemy → ReceivesAction → overwhelmed | 0.38 | |
| enemy → ReceivesAction → set | 0.38 | |
| enemy → ReceivesAction → confused | 0.37 | |
| enemy → ReceivesAction → advanced | 0.37 | |
| enemy → ReceivesAction → discarded | 0.37 | |
| enemy → ReceivesAction → reinforced | 0.37 | |
| enemy → ReceivesAction → clustered | 0.37 | |
| enemy → ReceivesAction → hard to kill | 0.37 | |
| enemy → ReceivesAction → activated | 0.37 | |
| enemy → ReceivesAction → eaten | 0.37 | |
| enemy → ReceivesAction → engaged in combat | 0.37 | |
| enemy → ReceivesAction → overkilled | 0.37 | |
| enemy → ReceivesAction → taken prisoner | 0.36 | |
| enemy → ReceivesAction → detailed | 0.36 | |
| enemy → ReceivesAction → occupied | 0.36 | |
| enemy → ReceivesAction → added | 0.36 | |
| enemy → ReceivesAction → drawn up in line of battle | 0.36 | |
| enemy → ReceivesAction → encamped | 0.36 | |
| enemy → ReceivesAction → on the defensive | 0.36 | |
| enemy → ReceivesAction → shaken | 0.36 | |
| enemy → ReceivesAction → shown | 0.36 | |
| enemy → ReceivesAction → alarmed | 0.35 | |
| enemy → ReceivesAction → astonished | 0.35 | |
| enemy → ReceivesAction → deterred | 0.35 | |
| enemy → ReceivesAction → harder to kill | 0.35 | |
| enemy → ReceivesAction → paralyzed | 0.35 | |
| enemy → ReceivesAction → posted in wood | 0.35 | |
| enemy → ReceivesAction → animated | 0.35 | |
| enemy → ReceivesAction → brought | 0.35 | |
| enemy → ReceivesAction → held at bay | 0.35 | |
| enemy → ReceivesAction → knocked into the air | 0.35 | |
| enemy → ReceivesAction → encountered | 0.34 | |
| enemy → ReceivesAction → ignored | 0.34 | |
| enemy → ReceivesAction → counted | 0.34 | |
| enemy → ReceivesAction → defeated by christ | 0.34 | |
| enemy → ReceivesAction → slowed by 25% | 0.34 | |
| enemy → ReceivesAction → tagged | 0.34 | |
| enemy → ReceivesAction → concerned | 0.33 | |
| enemy → ReceivesAction → absorbed | 0.33 | |
| enemy → ReceivesAction → around the corner | 0.33 | |
| enemy → ReceivesAction → chilled | 0.33 | |
| enemy → ReceivesAction → concealed in wood | 0.33 | |
| enemy → ReceivesAction → informed | 0.33 | |
| enemy → ReceivesAction → moved | 0.33 | |
| enemy → ReceivesAction → pulled | 0.33 | |
| enemy → ReceivesAction → suppressed | 0.33 | |
| enemy → ReceivesAction → thought | 0.33 | |
| enemy → ReceivesAction → crushed | 0.32 | |
| enemy → ReceivesAction → frightened | 0.32 | |
| enemy → ReceivesAction → repulsed with loss | 0.32 | |
| enemy → ReceivesAction → wounded | 0.32 | |
| enemy → ReceivesAction → spotted | 0.32 | |
| enemy → ReceivesAction → armed with musket | 0.32 | |
| enemy → ReceivesAction → delayed | 0.32 | |
| enemy → ReceivesAction → deployed | 0.32 | |
| enemy → ReceivesAction → drawn up in line | 0.32 | |
| enemy → ReceivesAction → forgiven | 0.32 | |
| enemy → ReceivesAction → killed in current room | 0.32 | |
| enemy → ReceivesAction → limited | 0.32 | |
| enemy → ReceivesAction → manipulated | 0.32 | |
| enemy → ReceivesAction → primed | 0.32 | |
| enemy → ReceivesAction → thwarted | 0.32 | |
| enemy → ReceivesAction → broken | 0.32 | |
| enemy → ReceivesAction → changed | 0.31 | |
| enemy → ReceivesAction → shielded | 0.30 | |
| enemy → ReceivesAction → tossed into the air | 0.30 | |
| enemy → ReceivesAction → crippled | 0.30 | |
| enemy → ReceivesAction → selected | 0.30 | |
| enemy → ReceivesAction → demoralised | 0.29 | |
| enemy → ReceivesAction → hurt | 0.29 | |
| enemy → ReceivesAction → burned | 0.29 | |
| enemy → ReceivesAction → interrupted | 0.28 | |
| enemy → ReceivesAction → injured | 0.28 | |
| enemy → ReceivesAction → poisoned | 0.28 | |
| enemy → ReceivesAction → unable to move | 0.28 | |
| enemy → ReceivesAction → driven in confusion | 0.27 | |
| enemy → ReceivesAction → emboldened | 0.27 | |
| enemy → ReceivesAction → open to attack | 0.27 | |
| enemy → ReceivesAction → tired | 0.27 | |
| enemy → ReceivesAction → believed | 0.26 | |
| enemy → ReceivesAction → committed | 0.26 | |
| enemy → ReceivesAction → disorganized | 0.26 | |
| enemy → ReceivesAction → driven with great loss | 0.26 | |
| enemy → ReceivesAction → frustrated | 0.26 | |
| enemy → ReceivesAction → opposed | 0.26 | |
| enemy → ReceivesAction → arrested | 0.25 | |
| enemy → ReceivesAction → convinced | 0.25 | |
| enemy → ReceivesAction → doomed | 0.25 | |
| enemy → ReceivesAction → blocked | 0.24 | |
| enemy → ReceivesAction → charged with negative energy | 0.24 | |
| enemy → ReceivesAction → covered in snow | 0.24 | |
| enemy → ReceivesAction → engaged in economic war | 0.24 | |
| enemy → ReceivesAction → exhausted | 0.24 | |
| enemy → ReceivesAction → gratified | 0.24 | |
| enemy → ReceivesAction → met with excessive violence | 0.24 | |
| enemy → ReceivesAction → tricked | 0.24 | |
| enemy → ReceivesAction → difficult to defeat | 0.23 | |
| enemy → ReceivesAction → enraged | 0.23 | |
| enemy → ReceivesAction → disciplined | 0.22 | |
| enemy → ReceivesAction → experienced | 0.22 | |
| enemy → ReceivesAction → expected | 0.21 | |
| enemy → ReceivesAction → dazed | 0.20 | |
| enemy → ReceivesAction → observed | 0.19 | |
| enemy → ReceivesAction → feared | 0.18 | |
| enemy → ReceivesAction → reached | 0.17 | |
| enemy → ReceivesAction → isolated | 0.16 | |
| enemy → ReceivesAction → returned | 0.15 |