Assertion list
weapon (primary) → CapableOf

Results from Ascent++: 205
weaponCapableOf become available 0.59
weaponCapableOf deal damage 0.59
weaponCapableOf kill enemy 0.57
weaponCapableOf be a machine gun 0.57
weaponCapableOf hit enemy 0.56
weaponCapableOf kill people 0.56
weaponCapableOf do less damage 0.56
weaponCapableOf save life 0.55
weaponCapableOf use ammo 0.55
weaponCapableOf do more damage 0.54
weaponCapableOf use iron sights 0.54
weaponCapableOf take time 0.54
weaponCapableOf pose threat 0.53
weaponCapableOf use energy 0.53
weaponCapableOf become more powerful 0.53
weaponCapableOf look different 0.52
weaponCapableOf do 1d6 damage 0.52
weaponCapableOf come into play 0.52
weaponCapableOf expel projectile 0.51
weaponCapableOf cast spell 0.51
weaponCapableOf remain under human control 0.51
weaponCapableOf increase damage 0.49
weaponCapableOf change the world 0.49
weaponCapableOf look similar 0.49
weaponCapableOf deal additional damage 0.49
weaponCapableOf do same damage 0.48
weaponCapableOf do much damage 0.48
weaponCapableOf do the job 0.48
weaponCapableOf fight sin 0.47
weaponCapableOf do 1 damage 0.47
weaponCapableOf take action 0.47
weaponCapableOf look good 0.46
weaponCapableOf become less effective 0.46
weaponCapableOf fall into wrong hands 0.46
weaponCapableOf do d6 damage 0.46
weaponCapableOf do same thing 0.46
weaponCapableOf gain fragile quality 0.46
weaponCapableOf use same ammunition 0.46
weaponCapableOf fly through the air 0.45
weaponCapableOf gain another +1 enhancement bon… 0.45
weaponCapableOf cross the border 0.44
weaponCapableOf deal with enemy 0.44
weaponCapableOf fire 0.44
weaponCapableOf work in the game 0.44
weaponCapableOf feel powerful 0.44
weaponCapableOf employ atomic or nuclear fission 0.44
weaponCapableOf go missing 0.43
weaponCapableOf deal lethal damage 0.43
weaponCapableOf feel satisfying to use 0.43
weaponCapableOf range to elemental 0.43
weaponCapableOf feel good 0.42
weaponCapableOf use against medium 0.42
weaponCapableOf land multiple shots 0.42
weaponCapableOf make contact 0.42
weaponCapableOf become stronger 0.41
weaponCapableOf shoot bullet 0.41
weaponCapableOf degrade over time 0.41
weaponCapableOf feel distinct 0.41
weaponCapableOf originate in iran 0.41
weaponCapableOf produce low rate of fire 0.40
weaponCapableOf become more sophisticated 0.40
weaponCapableOf deal unarmed strike 0.40
weaponCapableOf range to gun 0.40
weaponCapableOf cast down imagination 0.39
weaponCapableOf fire projectile 0.39
weaponCapableOf strike creature 0.39
weaponCapableOf fire one shot 0.39
weaponCapableOf violate the geneva convention 0.38
weaponCapableOf deal additional 1d6 points of d… 0.38
weaponCapableOf fall to the ground 0.38
weaponCapableOf grow in power 0.38
weaponCapableOf intended to propel a missile of… 0.38
weaponCapableOf protect family 0.38
weaponCapableOf cause 0.37
weaponCapableOf become common 0.37
weaponCapableOf become legendary 0.37
weaponCapableOf consist of one long sword 0.37
weaponCapableOf deal half damage 0.37
weaponCapableOf originate in the west 0.37
weaponCapableOf pack punch 0.36
weaponCapableOf immobilizing a person 0.36
weaponCapableOf threaten continued existence of… 0.36
weaponCapableOf used under license 0.36
weaponCapableOf hurt enemy 0.35
weaponCapableOf be a bb gun 0.35
weaponCapableOf being concealed on the person 0.35
weaponCapableOf come in shape 0.35
weaponCapableOf deal fire damage 0.35
weaponCapableOf give edge 0.35
weaponCapableOf shake the earth 0.35
weaponCapableOf take long time 0.35
weaponCapableOf use cartridge 0.35
weaponCapableOf kill child 0.35
weaponCapableOf prove effective 0.35
weaponCapableOf become more accurate 0.34
weaponCapableOf differ in range 0.34
weaponCapableOf do the most damage 0.34
weaponCapableOf encourage different play styles 0.34
weaponCapableOf hit the ground 0.34
weaponCapableOf lie on the ground 0.34
weaponCapableOf throw knife 0.34
weaponCapableOf carry nuclear warhead 0.33
weaponCapableOf fire unlimited blasts 0.33
weaponCapableOf hit elemental 0.33
weaponCapableOf registered around the world 0.33
weaponCapableOf fall into the hands of terroris… 0.33
weaponCapableOf hit the bridge 0.33
weaponCapableOf remain in service 0.32
weaponCapableOf draw blood 0.32
weaponCapableOf ensure russia's security 0.32
weaponCapableOf provide +1 0.32
weaponCapableOf sling on their backs 0.32
weaponCapableOf kill any guy 0.32
weaponCapableOf break 0.31
weaponCapableOf cause serious bodily injury 0.31
weaponCapableOf belong to the new ira 0.31
weaponCapableOf change weather 0.31
weaponCapableOf come to mind 0.31
weaponCapableOf decide the issue 0.31
weaponCapableOf entrench tool 0.31
weaponCapableOf fight off bandit 0.31
weaponCapableOf fight off living statues 0.31
weaponCapableOf fight off rusty robots 0.31
weaponCapableOf inflict piercing damage 0.31
weaponCapableOf look the part 0.31
weaponCapableOf meet requirement 0.31
weaponCapableOf outperform other weapons 0.31
weaponCapableOf penetrate integrated air defens… 0.31
weaponCapableOf slash damage 0.31
weaponCapableOf stun opponent 0.31
weaponCapableOf undergo testing 0.31
weaponCapableOf kill woman 0.31
weaponCapableOf destroy the world 0.30
weaponCapableOf take down enemy 0.30
weaponCapableOf kill many people 0.30
weaponCapableOf allow large or smaller target 0.29
weaponCapableOf bounce off in either case 0.29
weaponCapableOf consist of two short swords 0.29
weaponCapableOf defeat the variants 0.29
weaponCapableOf feature adjustable hop-up unit 0.29
weaponCapableOf masquerade as a dodge viper rt/… 0.29
weaponCapableOf masquerade as coupe 0.29
weaponCapableOf pierce the side of jesus 0.29
weaponCapableOf pull down stronghold 0.29
weaponCapableOf range to assault rifles 0.29
weaponCapableOf rebel troop 0.29
weaponCapableOf use brutal melee weapons 0.29
weaponCapableOf kill god 0.29
weaponCapableOf mean any object 0.29
weaponCapableOf cause bodily harm 0.28
weaponCapableOf destroy city 0.28
weaponCapableOf feel heavy 0.28
weaponCapableOf cause more harm 0.28
weaponCapableOf injure people 0.27
weaponCapableOf prove useful 0.27
weaponCapableOf threaten civilian 0.27
weaponCapableOf violate fundamental humanitaria… 0.27
weaponCapableOf kill 0.27
weaponCapableOf become effective 0.26
weaponCapableOf bring victory 0.26
weaponCapableOf do serious damage 0.26
weaponCapableOf take life 0.26
weaponCapableOf work 0.26
weaponCapableOf fall into the hands of criminals 0.25
weaponCapableOf feel clunky 0.25
weaponCapableOf injure by non-detectable fragme… 0.25
weaponCapableOf kill more people 0.25
weaponCapableOf use against democrats 0.25
weaponCapableOf use against so-called deep state 0.25
weaponCapableOf wear out over time 0.25
weaponCapableOf deteriorate over time 0.24
weaponCapableOf do any damage 0.24
weaponCapableOf end up in mexico 0.24
weaponCapableOf overheat 0.24
weaponCapableOf target infrastructure 0.24
weaponCapableOf target job 0.24
weaponCapableOf threaten israel 0.24
weaponCapableOf turn up in syria 0.24
weaponCapableOf aim to control the psyche 0.22
weaponCapableOf cut down entire tree 0.22
weaponCapableOf gather dust 0.22
weaponCapableOf harm arresting officer 0.22
weaponCapableOf hit someone 0.22
weaponCapableOf kill innocent people 0.22
weaponCapableOf never enter into the new zealan… 0.22
weaponCapableOf serve other purpose 0.22
weaponCapableOf target the provision of basic s… 0.22
weaponCapableOf threaten turkey 0.22
weaponCapableOf combined with superior mobility 0.21
weaponCapableOf destroy satellite 0.21
weaponCapableOf feel punchy 0.21
weaponCapableOf fight depression 0.21
weaponCapableOf fight paranoia 0.21
weaponCapableOf fight the isolation 0.21
weaponCapableOf fire round 0.21
weaponCapableOf knock out tank 0.21
weaponCapableOf never be able to take a life 0.21
weaponCapableOf shoot arrow 0.21
weaponCapableOf wreak havoc 0.21
weaponCapableOf flow to mexico 0.17
weaponCapableOf increase strength 0.13
weaponCapableOf hurt people 0.10
weaponCapableOf end up in iraq 0.07
weaponCapableOf feel useless 0.07
weaponCapableOf sle shot 0.07