damage
→
ReceivesAction
→
dealt by the weapon
|
0.83
|
|
damage
→
ReceivesAction
→
rolled
|
0.63
|
|
damage
→
ReceivesAction
→
halved
|
0.62
|
|
damage
→
ReceivesAction
→
caused
|
0.62
|
|
damage
→
ReceivesAction
→
reduced
|
0.62
|
|
damage
→
ReceivesAction
→
resolved
|
0.58
|
|
damage
→
ReceivesAction
→
dealt
|
0.57
|
|
damage
→
ReceivesAction
→
calculated
|
0.55
|
|
damage
→
ReceivesAction
→
repaired
|
0.54
|
|
damage
→
ReceivesAction
→
taken by 25%
|
0.54
|
|
damage
→
ReceivesAction
→
increased
|
0.51
|
|
damage
→
ReceivesAction
→
healed
|
0.48
|
|
damage
→
ReceivesAction
→
increased by 50%
|
0.46
|
|
damage
→
ReceivesAction
→
taken by 20%
|
0.46
|
|
damage
→
ReceivesAction
→
blocked
|
0.45
|
|
damage
→
ReceivesAction
→
taken by the opponent
|
0.42
|
|
damage
→
ReceivesAction
→
reduced by 20%
|
0.41
|
|
damage
→
ReceivesAction
→
changed
|
0.40
|
|
damage
→
ReceivesAction
→
done to enemy
|
0.40
|
|
damage
→
ReceivesAction
→
caused by delay
|
0.38
|
|
damage
→
ReceivesAction
→
caused by hit
|
0.38
|
|
damage
→
ReceivesAction
→
reduced by one rank
|
0.38
|
|
damage
→
ReceivesAction
→
doubled
|
0.37
|
|
damage
→
ReceivesAction
→
limited
|
0.35
|
|
damage
→
ReceivesAction
→
subtracted
|
0.35
|
|
damage
→
ReceivesAction
→
dealt by thrown weapons
|
0.33
|
|
damage
→
ReceivesAction
→
halved on successful save
|
0.33
|
|
damage
→
ReceivesAction
→
multiplied by 10, heavy cruiser…
|
0.33
|
|
damage
→
ReceivesAction
→
multiplied by 100
|
0.33
|
|
damage
→
ReceivesAction
→
multiplied by 20
|
0.33
|
|
damage
→
ReceivesAction
→
dealt by the knight
|
0.29
|
|
damage
→
ReceivesAction
→
done by spell
|
0.29
|
|
damage
→
ReceivesAction
→
expressed as a die range
|
0.29
|
|
damage
→
ReceivesAction
→
increased by 25%
|
0.29
|
|
damage
→
ReceivesAction
→
increased by one die step
|
0.29
|
|
damage
→
ReceivesAction
→
undone
|
0.29
|
|
damage
→
ReceivesAction
→
caused by negligence
|
0.29
|
|
damage
→
ReceivesAction
→
absorbed
|
0.25
|
|
damage
→
ReceivesAction
→
adjusted
|
0.25
|
|
damage
→
ReceivesAction
→
based
|
0.25
|
|
damage
→
ReceivesAction
→
caused by attack
|
0.25
|
|
damage
→
ReceivesAction
→
caused by fire
|
0.25
|
|
damage
→
ReceivesAction
→
caused to any vehicle
|
0.25
|
|
damage
→
ReceivesAction
→
caused to the user
|
0.25
|
|
damage
→
ReceivesAction
→
dealt by a shield bash
|
0.25
|
|
damage
→
ReceivesAction
→
dealt to the minion
|
0.25
|
|
damage
→
ReceivesAction
→
deducted
|
0.25
|
|
damage
→
ReceivesAction
→
maximized
|
0.25
|
|
damage
→
ReceivesAction
→
reduced by 50%
|
0.25
|
|
damage
→
ReceivesAction
→
reduced by resistance
|
0.25
|
|
damage
→
ReceivesAction
→
sustained by the carrier
|
0.25
|
|
damage
→
ReceivesAction
→
upgraded
|
0.25
|
|
damage
→
ReceivesAction
→
reported
|
0.24
|
|
damage
→
ReceivesAction
→
mitigated
|
0.21
|
|
damage
→
ReceivesAction
→
caused by power burn
|
0.16
|
|
damage
→
ReceivesAction
→
contributed by omission of the …
|
0.16
|
|
damage
→
ReceivesAction
→
done to the target
|
0.16
|
|