| damage → ReceivesAction → dealt by the weapon | 0.83 | |
| damage → ReceivesAction → rolled | 0.63 | |
| damage → ReceivesAction → halved | 0.62 | |
| damage → ReceivesAction → caused | 0.62 | |
| damage → ReceivesAction → reduced | 0.62 | |
| damage → ReceivesAction → resolved | 0.58 | |
| damage → ReceivesAction → dealt | 0.57 | |
| damage → ReceivesAction → calculated | 0.55 | |
| damage → ReceivesAction → repaired | 0.54 | |
| damage → ReceivesAction → taken by 25% | 0.54 | |
| damage → ReceivesAction → increased | 0.51 | |
| damage → ReceivesAction → healed | 0.48 | |
| damage → ReceivesAction → increased by 50% | 0.46 | |
| damage → ReceivesAction → taken by 20% | 0.46 | |
| damage → ReceivesAction → blocked | 0.45 | |
| damage → ReceivesAction → taken by the opponent | 0.42 | |
| damage → ReceivesAction → reduced by 20% | 0.41 | |
| damage → ReceivesAction → changed | 0.40 | |
| damage → ReceivesAction → done to enemy | 0.40 | |
| damage → ReceivesAction → caused by delay | 0.38 | |
| damage → ReceivesAction → caused by hit | 0.38 | |
| damage → ReceivesAction → reduced by one rank | 0.38 | |
| damage → ReceivesAction → doubled | 0.37 | |
| damage → ReceivesAction → limited | 0.35 | |
| damage → ReceivesAction → subtracted | 0.35 | |
| damage → ReceivesAction → dealt by thrown weapons | 0.33 | |
| damage → ReceivesAction → halved on successful save | 0.33 | |
| damage → ReceivesAction → multiplied by 10, heavy cruiser… | 0.33 | |
| damage → ReceivesAction → multiplied by 100 | 0.33 | |
| damage → ReceivesAction → multiplied by 20 | 0.33 | |
| damage → ReceivesAction → dealt by the knight | 0.29 | |
| damage → ReceivesAction → done by spell | 0.29 | |
| damage → ReceivesAction → expressed as a die range | 0.29 | |
| damage → ReceivesAction → increased by 25% | 0.29 | |
| damage → ReceivesAction → increased by one die step | 0.29 | |
| damage → ReceivesAction → undone | 0.29 | |
| damage → ReceivesAction → caused by negligence | 0.29 | |
| damage → ReceivesAction → absorbed | 0.25 | |
| damage → ReceivesAction → adjusted | 0.25 | |
| damage → ReceivesAction → based | 0.25 | |
| damage → ReceivesAction → caused by attack | 0.25 | |
| damage → ReceivesAction → caused by fire | 0.25 | |
| damage → ReceivesAction → caused to any vehicle | 0.25 | |
| damage → ReceivesAction → caused to the user | 0.25 | |
| damage → ReceivesAction → dealt by a shield bash | 0.25 | |
| damage → ReceivesAction → dealt to the minion | 0.25 | |
| damage → ReceivesAction → deducted | 0.25 | |
| damage → ReceivesAction → maximized | 0.25 | |
| damage → ReceivesAction → reduced by 50% | 0.25 | |
| damage → ReceivesAction → reduced by resistance | 0.25 | |
| damage → ReceivesAction → sustained by the carrier | 0.25 | |
| damage → ReceivesAction → upgraded | 0.25 | |
| damage → ReceivesAction → reported | 0.24 | |
| damage → ReceivesAction → mitigated | 0.21 | |
| damage → ReceivesAction → caused by power burn | 0.16 | |
| damage → ReceivesAction → contributed by omission of the … | 0.16 | |
| damage → ReceivesAction → done to the target | 0.16 |