Assertion list
creature (primary) → CapableOf

Results from Ascent++: 435
creatureCapableOf move along the ground 0.84
creatureCapableOf take half much damage 0.81
creatureCapableOf take damage 0.77
creatureCapableOf deal damage 0.74
creatureCapableOf enter the battlefield 0.71
creatureCapableOf come to life 0.70
creatureCapableOf make saving throw 0.69
creatureCapableOf succeed on a dc 15 wisdom saving 0.68
creatureCapableOf fall prone 0.68
creatureCapableOf make a dexterity saving throw 0.67
creatureCapableOf take a –4 penalty 0.67
creatureCapableOf become frightened 0.66
creatureCapableOf take a –2 penalty 0.65
creatureCapableOf become entangled 0.65
creatureCapableOf get +2/+2 0.64
creatureCapableOf make a constitution saving throw 0.64
creatureCapableOf succeed on a wisdom saving throw 0.63
creatureCapableOf start their turn 0.63
creatureCapableOf take bludgeoning damage 0.63
creatureCapableOf gain a +4 bonus 0.63
creatureCapableOf succeed on a reflex save 0.63
creatureCapableOf take 1d6 points of fire damage 0.62
creatureCapableOf take 5 1d10fire damage 0.62
creatureCapableOf crawl on the earth 0.62
creatureCapableOf walk on two legs 0.62
creatureCapableOf succeed at a will save 0.61
creatureCapableOf get saving throw 0.61
creatureCapableOf take 10 3d6acid damage 0.61
creatureCapableOf crawl on the ground 0.60
creatureCapableOf fall to the ground 0.60
creatureCapableOf come into contact 0.60
creatureCapableOf get until end of turn 0.60
creatureCapableOf take 1d6 points of damage 0.60
creatureCapableOf come into play 0.60
creatureCapableOf fall asleep 0.60
creatureCapableOf feel pain 0.60
creatureCapableOf take same damage 0.59
creatureCapableOf take step 0.59
creatureCapableOf swarm over the earth 0.59
creatureCapableOf change shape 0.59
creatureCapableOf take 2d6 points of fire damage 0.59
creatureCapableOf use weapon 0.59
creatureCapableOf come into existence 0.59
creatureCapableOf go to the graveyard 0.58
creatureCapableOf eat plant 0.58
creatureCapableOf receive bonus 0.58
creatureCapableOf repeat the saving throw 0.58
creatureCapableOf fly in the air 0.58
creatureCapableOf live on land 0.57
creatureCapableOf look like man 0.57
creatureCapableOf live on earth 0.57
creatureCapableOf find shelter 0.57
creatureCapableOf lurk in shadow 0.57
creatureCapableOf deal with stubborn creatures 0.57
creatureCapableOf harm pet 0.57
creatureCapableOf take 1d4 0.56
creatureCapableOf end the effect 0.56
creatureCapableOf share color 0.56
creatureCapableOf move at half speed 0.56
creatureCapableOf take 1d6 points of cold damage 0.56
creatureCapableOf cast spell 0.56
creatureCapableOf come into view 0.55
creatureCapableOf hear 0.55
creatureCapableOf take a –1 penalty 0.55
creatureCapableOf deal 1 damage 0.55
creatureCapableOf gain haste 0.55
creatureCapableOf leave the area 0.55
creatureCapableOf take 2d6 0.55
creatureCapableOf walk the earth 0.54
creatureCapableOf take action 0.54
creatureCapableOf fly 0.54
creatureCapableOf take 7 2d6bludgeoning damage 0.54
creatureCapableOf take extra damage 0.54
creatureCapableOf tell the story 0.54
creatureCapableOf find food 0.54
creatureCapableOf make their homes 0.53
creatureCapableOf swim in the water 0.53
creatureCapableOf enter the area of effect 0.53
creatureCapableOf make a strength check 0.53
creatureCapableOf succeed at a dc 16 reflex save 0.53
creatureCapableOf take a –10 penalty 0.53
creatureCapableOf take penalty 0.53
creatureCapableOf range in size 0.53
creatureCapableOf attempt reflex 0.53
creatureCapableOf do work 0.53
creatureCapableOf gain +2 0.53
creatureCapableOf make a fortitude saving throw 0.53
creatureCapableOf see god 0.53
creatureCapableOf share our planet 0.52
creatureCapableOf walk on land 0.52
creatureCapableOf gain a level of exhaustion 0.52
creatureCapableOf gain concealment 0.52
creatureCapableOf reach the top of the area 0.52
creatureCapableOf represent value 0.52
creatureCapableOf take 2d6 points of electricity … 0.52
creatureCapableOf take an amount of damage 0.52
creatureCapableOf take refuge 0.52
creatureCapableOf adapt to their environment 0.52
creatureCapableOf inhabit the earth 0.51
creatureCapableOf succeed at dc 0.51
creatureCapableOf take 10d6 fire damage 0.51
creatureCapableOf eat each other 0.51
creatureCapableOf move 0.51
creatureCapableOf make noise 0.50
creatureCapableOf become sickened 0.50
creatureCapableOf move in water 0.50
creatureCapableOf glow red eyes 0.50
creatureCapableOf come after another 0.50
creatureCapableOf escape 0.50
creatureCapableOf exist on earth 0.50
creatureCapableOf gain indestructible 0.50
creatureCapableOf hear the celebration of allah's… 0.50
creatureCapableOf live on the island 0.50
creatureCapableOf take 10 0.50
creatureCapableOf deserve respect 0.49
creatureCapableOf see the target 0.49
creatureCapableOf become fascinated 0.49
creatureCapableOf enter the field 0.49
creatureCapableOf hold item 0.49
creatureCapableOf increase in number 0.49
creatureCapableOf succeed at will 0.49
creatureCapableOf take 1d4 points of nonlethal da… 0.49
creatureCapableOf take 4d6 points of damage 0.49
creatureCapableOf take electricity damage 0.49
creatureCapableOf enter the area 0.49
creatureCapableOf evolve over time 0.48
creatureCapableOf spend most of their time 0.48
creatureCapableOf use the tree 0.48
creatureCapableOf be a word of god 0.47
creatureCapableOf hit the board 0.47
creatureCapableOf make effort 0.47
creatureCapableOf share a creature type 0.47
creatureCapableOf take 4d6 0.47
creatureCapableOf touch the ground 0.47
creatureCapableOf turn to dust 0.47
creatureCapableOf worship god 0.47
creatureCapableOf make attack 0.47
creatureCapableOf draw card 0.47
creatureCapableOf lose ability 0.47
creatureCapableOf eat fish 0.46
creatureCapableOf resemble human 0.46
creatureCapableOf fight for survival 0.46
creatureCapableOf see in darkness 0.46
creatureCapableOf give glory 0.46
creatureCapableOf look different 0.46
creatureCapableOf roam the planet 0.45
creatureCapableOf grow 0.45
creatureCapableOf enter combat 0.45
creatureCapableOf make save 0.45
creatureCapableOf succeed on fortitude 0.45
creatureCapableOf give praise 0.45
creatureCapableOf hide in crack 0.44
creatureCapableOf act 0.44
creatureCapableOf fall unconscious 0.44
creatureCapableOf breathe air 0.44
creatureCapableOf survive 0.44
creatureCapableOf move through space 0.44
creatureCapableOf suffer effect 0.44
creatureCapableOf make appearance 0.44
creatureCapableOf get bigger 0.44
creatureCapableOf lay egg 0.44
creatureCapableOf remain hidden 0.43
creatureCapableOf leave the battlefield 0.43
creatureCapableOf succeed on a dc 15 strength sav… 0.43
creatureCapableOf become evil 0.43
creatureCapableOf take any damage 0.43
creatureCapableOf resist the spell 0.43
creatureCapableOf fail the save 0.43
creatureCapableOf fight each other 0.42
creatureCapableOf become nauseated 0.42
creatureCapableOf feel fear 0.42
creatureCapableOf take 20d6 points of fire damage 0.42
creatureCapableOf get close 0.42
creatureCapableOf eat insect 0.42
creatureCapableOf break free 0.42
creatureCapableOf get closer 0.42
creatureCapableOf look like lion 0.42
creatureCapableOf make melee attack 0.42
creatureCapableOf move through the area 0.42
creatureCapableOf stand on two legs 0.42
creatureCapableOf wander at night 0.41
creatureCapableOf taken up residence 0.41
creatureCapableOf become stuck 0.41
creatureCapableOf look like cross 0.41
creatureCapableOf provoke an attack of opportunity 0.41
creatureCapableOf take 1 piercing damage 0.41
creatureCapableOf could exist 0.41
creatureCapableOf seem alien 0.41
creatureCapableOf look amazing 0.41
creatureCapableOf wreak havoc 0.41
creatureCapableOf appear in the fossil record 0.41
creatureCapableOf avoid saving throw 0.41
creatureCapableOf cross the road 0.41
creatureCapableOf gain bonus 0.41
creatureCapableOf grow bigger 0.41
creatureCapableOf attack 0.41
creatureCapableOf grow stronger 0.40
creatureCapableOf walk 0.40
creatureCapableOf wear metal armor 0.40
creatureCapableOf produce mana 0.40
creatureCapableOf rely on sound 0.40
creatureCapableOf celebrate the praises of allah 0.40
creatureCapableOf gather around the whale 0.40
creatureCapableOf love god 0.40
creatureCapableOf suffer a -4 penalty 0.40
creatureCapableOf attack planeswalker 0.40
creatureCapableOf interact with each other 0.40
creatureCapableOf return to the battlefield 0.40
creatureCapableOf roam the land 0.40
creatureCapableOf stand upright 0.40
creatureCapableOf turn to stone 0.40
creatureCapableOf understand language 0.40
creatureCapableOf pass through the wall 0.39
creatureCapableOf look good 0.39
creatureCapableOf spend their lives 0.39
creatureCapableOf feel joy 0.38
creatureCapableOf take 1d6 points of acid damage 0.38
creatureCapableOf attack the opponent 0.38
creatureCapableOf come out at night 0.38
creatureCapableOf enter their turn 0.38
creatureCapableOf come to mind 0.38
creatureCapableOf clung to rock 0.38
creatureCapableOf exist in mississippian period 0.38
creatureCapableOf give chase 0.38
creatureCapableOf grow in size 0.38
creatureCapableOf hear sound 0.38
creatureCapableOf reduce the damage 0.38
creatureCapableOf speak 0.38
creatureCapableOf stand in the area 0.38
creatureCapableOf take 14 4d6fire damage 0.38
creatureCapableOf rely on sight 0.38
creatureCapableOf attack ally 0.37
creatureCapableOf discern the illusion 0.37
creatureCapableOf fall in love 0.37
creatureCapableOf finish long rest 0.37
creatureCapableOf leap into the air 0.37
creatureCapableOf move to free tile 0.37
creatureCapableOf roll natural 1 0.37
creatureCapableOf take normal damage 0.37
creatureCapableOf understand at least one language 0.37
creatureCapableOf creep along the ground 0.36
creatureCapableOf drop to 0 hit points 0.36
creatureCapableOf enter play 0.36
creatureCapableOf follow the player 0.36
creatureCapableOf go bump 0.36
creatureCapableOf receive a will save 0.36
creatureCapableOf return to the water 0.36
creatureCapableOf rise into the air 0.36
creatureCapableOf take 21 6d6fire damage 0.36
creatureCapableOf use a set of magical spells 0.36
creatureCapableOf scream in pain 0.36
creatureCapableOf go wrong 0.36
creatureCapableOf bear striking resemblance 0.36
creatureCapableOf bear the type 0.36
creatureCapableOf become four-footed 0.36
creatureCapableOf become two-footed 0.36
creatureCapableOf come within 60 feet of it 0.36
creatureCapableOf could run 0.36
creatureCapableOf gain +4 racial bonus 0.36
creatureCapableOf leave 0.36
creatureCapableOf occupy square 0.36
creatureCapableOf open the door 0.36
creatureCapableOf succeed on fortitude save 0.36
creatureCapableOf swallow a potion 0.36
creatureCapableOf take much damage 0.36
creatureCapableOf use spell-like abilities 0.36
creatureCapableOf catch fire 0.35
creatureCapableOf attain maximum possible size 0.35
creatureCapableOf avoid predator 0.35
creatureCapableOf climb tree 0.35
creatureCapableOf discover the truth 0.35
creatureCapableOf enter the zone 0.35
creatureCapableOf follow track 0.35
creatureCapableOf gain vigilance 0.35
creatureCapableOf grow big 0.35
creatureCapableOf hear the song 0.35
creatureCapableOf live millions of years 0.35
creatureCapableOf make a concentration check 0.35
creatureCapableOf produce light 0.35
creatureCapableOf shut the door 0.35
creatureCapableOf stand tall 0.35
creatureCapableOf succeed on will 0.35
creatureCapableOf swallow whole 0.35
creatureCapableOf take 2x2 squares 0.35
creatureCapableOf take 7 2d6cold damage 0.35
creatureCapableOf take falling damage 0.35
creatureCapableOf take full damage 0.35
creatureCapableOf become hostile 0.34
creatureCapableOf attempt to cast spell 0.34
creatureCapableOf build nest 0.34
creatureCapableOf cast sorcerer 0.34
creatureCapableOf disappear into the darkness 0.34
creatureCapableOf dive into the water 0.34
creatureCapableOf jump 0.34
creatureCapableOf keep pace 0.34
creatureCapableOf keep their distance 0.34
creatureCapableOf move within reach of the target 0.34
creatureCapableOf passed through havona 0.34
creatureCapableOf receive their normal bonus 0.34
creatureCapableOf retain special abilities 0.34
creatureCapableOf stare at each other 0.34
creatureCapableOf take 22 4d8 + 4psychic damage 0.34
creatureCapableOf take 31 9d6fire damage 0.34
creatureCapableOf take a move action 0.34
creatureCapableOf take half 0.34
creatureCapableOf take necrotic damage 0.34
creatureCapableOf track by scent 0.34
creatureCapableOf used under license 0.34
creatureCapableOf walk upright 0.34
creatureCapableOf swim 0.33
creatureCapableOf attempt knowledge 0.32
creatureCapableOf become human 0.32
creatureCapableOf become powerful 0.32
creatureCapableOf breed 0.32
creatureCapableOf communicate with each other 0.32
creatureCapableOf crawl in flailing sort of motion 0.32
creatureCapableOf disappear into wood 0.32
creatureCapableOf enter the room 0.32
creatureCapableOf exist in dependence 0.32
creatureCapableOf fill niche 0.32
creatureCapableOf forage for food 0.32
creatureCapableOf gain a +2 circumstance bonus 0.32
creatureCapableOf get benefit 0.32
creatureCapableOf give chance 0.32
creatureCapableOf go right 0.32
creatureCapableOf live their lives 0.32
creatureCapableOf look confused 0.32
creatureCapableOf look like animal 0.32
creatureCapableOf make a charisma saving throw 0.32
creatureCapableOf protect future ringbearer 0.32
creatureCapableOf registered around the world 0.32
creatureCapableOf resemble dog 0.32
creatureCapableOf run across the road 0.32
creatureCapableOf take 3d6 points of damage 0.32
creatureCapableOf take 3d8 0.32
creatureCapableOf take bludgeoning 0.32
creatureCapableOf take dexterity damage 0.32
creatureCapableOf take thunder damage 0.32
creatureCapableOf wear shoe 0.32
creatureCapableOf attack other creatures 0.32
creatureCapableOf get big 0.32
creatureCapableOf died of old age 0.32
creatureCapableOf look strange 0.32
creatureCapableOf go on rampage 0.31
creatureCapableOf add d4 0.31
creatureCapableOf attempt will saving throw 0.31
creatureCapableOf breathe water 0.31
creatureCapableOf change size 0.31
creatureCapableOf change the way 0.31
creatureCapableOf chase people 0.31
creatureCapableOf could hide 0.31
creatureCapableOf eat leave 0.31
creatureCapableOf form estuary 0.31
creatureCapableOf form hard, smooth shell 0.31
creatureCapableOf grapple the foe 0.31
creatureCapableOf hide behind object 0.31
creatureCapableOf leave behind claw 0.31
creatureCapableOf lower the resistance 0.31
creatureCapableOf make a bite attack 0.31
creatureCapableOf migrate the length of a contine… 0.31
creatureCapableOf protect their habitats 0.31
creatureCapableOf resemble pterosaur 0.31
creatureCapableOf retain all the base creature’s … 0.31
creatureCapableOf run wild 0.31
creatureCapableOf sniff the air 0.31
creatureCapableOf spend round fighting 0.31
creatureCapableOf stand in field 0.31
creatureCapableOf succeed on charmed 0.31
creatureCapableOf take 11 2d10poison damage 0.31
creatureCapableOf take 21 6d6acid damage 0.31
creatureCapableOf take 2d6 force damage 0.31
creatureCapableOf take 3 damage 0.31
creatureCapableOf take 45 13d6fire damage 0.31
creatureCapableOf take 6d6 0.31
creatureCapableOf take minimum damage 0.31
creatureCapableOf take other actions 0.31
creatureCapableOf take poison damage 0.31
creatureCapableOf try a charisma check 0.31
creatureCapableOf vanish into thin air 0.31
creatureCapableOf win the fight 0.31
creatureCapableOf look real 0.31
creatureCapableOf face extinction 0.30
creatureCapableOf become angry 0.30
creatureCapableOf breathe fire 0.29
creatureCapableOf gain negative level 0.29
creatureCapableOf attack human 0.28
creatureCapableOf eat meal 0.28
creatureCapableOf see the bard 0.28
creatureCapableOf spread disease 0.28
creatureCapableOf take double damage 0.28
creatureCapableOf float above the ground 0.28
creatureCapableOf become exhausted 0.28
creatureCapableOf bellow in pain 0.27
creatureCapableOf bristle with prejudice 0.27
creatureCapableOf howl in pain 0.27
creatureCapableOf take fire damage 0.27
creatureCapableOf throw rock 0.27
creatureCapableOf make an ability check 0.26
creatureCapableOf take direct hit 0.26
creatureCapableOf inspire fear 0.25
creatureCapableOf burst into flame 0.25
creatureCapableOf eat the dead 0.25
creatureCapableOf hear the word 0.25
creatureCapableOf hunt by sound 0.25
creatureCapableOf lack certain ability scores 0.25
creatureCapableOf turn on failed save 0.25
creatureCapableOf work like machine 0.25
creatureCapableOf bring death 0.24
creatureCapableOf commit murder 0.24
creatureCapableOf commit the sin 0.24
creatureCapableOf cope 0.24
creatureCapableOf destroy their habitats 0.24
creatureCapableOf die at time 0.24
creatureCapableOf feed on fear 0.24
creatureCapableOf lay their eggs 0.24
creatureCapableOf become drowsy 0.22
creatureCapableOf belong to the infinite spirit 0.22
creatureCapableOf bite 0.22
creatureCapableOf fail the check 0.22
creatureCapableOf fear the wearer 0.22
creatureCapableOf lose their homes 0.22
creatureCapableOf prey on animal 0.22
creatureCapableOf prey on young children 0.22
creatureCapableOf see and hear the bard 0.22
creatureCapableOf stand 300 meters high 0.22
creatureCapableOf terrorize the town 0.22
creatureCapableOf weigh over 100,000 tons 0.22
creatureCapableOf wield such destructive power 0.22
creatureCapableOf answer the question 0.22
creatureCapableOf gain trample 0.20
creatureCapableOf stand 0.19
creatureCapableOf attack the player 0.17
creatureCapableOf lie in wait 0.16
creatureCapableOf activate scroll 0.15
creatureCapableOf stay on the battlefield 0.15