enemy
→
ReceivesAction
→
defeated
|
0.82
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
shaved
|
0.78
|
|
enemy
→
CapableOf
→
take damage
|
0.74
|
|
enemy
→
ReceivesAction
→
destroyed
|
0.72
|
|
enemy
→
ReceivesAction
→
scattered
|
0.72
|
|
enemy
→
ReceivesAction
→
repulsed
|
0.71
|
|
enemy
→
HasProperty
→
hungry
|
0.69
|
|
enemy
→
ReceivesAction
→
stunned
|
0.69
|
|
enemy
(aspect of
batman)
→
ReceivesAction
→
armed with gun
|
0.69
|
|
enemy
→
CapableOf
→
get stronger
|
0.69
|
|
enemy
→
ReceivesAction
→
killed
|
0.68
|
|
enemy
→
HasProperty
→
weak
|
0.68
|
|
enemy
(aspect of
assassin)
→
CapableOf
→
attack
|
0.68
|
|
enemy
(aspect of
assassin)
→
HasProperty
→
tougher
|
0.68
|
|
enemy
→
HasProperty
→
vulnerable
|
0.65
|
|
enemy
→
CapableOf
→
take more damage
|
0.65
|
|
enemy
→
CapableOf
→
prowl like roaring lion
|
0.64
|
|
enemy
→
ReceivesAction
→
slowed
|
0.64
|
|
enemy
→
ReceivesAction
→
eliminated
|
0.64
|
|
enemy
→
CapableOf
→
throw grenade
|
0.64
|
|
enemy
→
ReceivesAction
→
surprised
|
0.63
|
|
enemy
→
ReceivesAction
→
prepared
|
0.63
|
|
enemy
→
ReceivesAction
→
routed
|
0.63
|
|
enemy
→
HasProperty
→
stronger
|
0.63
|
|
enemy
→
HasProperty
→
strong
|
0.63
|
|
enemy
→
ReceivesAction
→
subdued
|
0.62
|
|
enemy
→
ReceivesAction
→
conquered
|
0.62
|
|
enemy
→
HasA
→
more health
|
0.62
|
|
enemy
→
ReceivesAction
→
equipped
|
0.62
|
|
enemy
→
HasProperty
→
unique
|
0.62
|
|
enemy
→
ReceivesAction
→
vanquished
|
0.62
|
|
enemy
→
CapableOf
→
attack the player
|
0.61
|
|
enemy
→
CapableOf
→
appear on screen
|
0.60
|
|
enemy
→
CapableOf
→
use skill
|
0.60
|
|
enemy
→
ReceivesAction
→
targeted
|
0.60
|
|
enemy
→
CapableOf
→
attack
|
0.60
|
|
enemy
→
CapableOf
→
take their turns
|
0.60
|
|
enemy
→
HasProperty
→
visible
|
0.60
|
|
enemy
→
HasA
→
weakness
|
0.60
|
|
enemy
→
HasProperty
→
close
|
0.60
|
|
enemy
→
ReceivesAction
→
beaten
|
0.60
|
|
enemy
→
ReceivesAction
→
made
|
0.60
|
|
enemy
→
ReceivesAction
→
removed
|
0.60
|
|
enemy
→
ReceivesAction
→
cleared
|
0.59
|
|
enemy
→
HasProperty
→
tough
|
0.59
|
|
enemy
→
HasProperty
→
smart
|
0.59
|
|
enemy
→
HasProperty
→
invisible
|
0.59
|
|
enemy
→
CapableOf
→
deal damage
|
0.59
|
|
enemy
→
CapableOf
→
sow tare
|
0.59
|
|
real enemy
(subgroup of
enemy)
→
IsA
→
satan
|
0.59
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
crushed
|
0.59
|
|
enemy
(aspect of
napoleon)
→
CapableOf
→
come in the night
|
0.59
|
|
enemy
(aspect of
napoleon)
→
CapableOf
→
overthrow our windmill
|
0.59
|
|
enemy
→
HasProperty
→
more powerful
|
0.59
|
|
enemy
→
ReceivesAction
→
pushed
|
0.59
|
|
enemy
→
ReceivesAction
→
rooted
|
0.59
|
|
enemy
→
CapableOf
→
initiate attack
|
0.59
|
|
enemy
→
ReceivesAction
→
launched into the air
|
0.59
|
|
enemy
→
ReceivesAction
→
engaged
|
0.58
|
|
enemy
→
ReceivesAction
→
hidden
|
0.58
|
|
enemy
→
ReceivesAction
→
revealed
|
0.58
|
|
enemy
→
HasProperty
→
active
|
0.58
|
|
enemy
→
ReceivesAction
→
placed
|
0.58
|
|
enemy
→
ReceivesAction
→
silenced
|
0.58
|
|
enemy
→
HasProperty
→
easy
|
0.58
|
|
enemy
→
CapableOf
→
make move
|
0.58
|
|
enemy
→
CapableOf
→
take action
|
0.58
|
|
enemy
→
CapableOf
→
use magic
|
0.58
|
|
enemy
→
HasProperty
→
alert
|
0.58
|
|
enemy
→
ReceivesAction
→
frozen
|
0.57
|
|
enemy
→
ReceivesAction
→
caught in the blast
|
0.57
|
|
enemy
→
CapableOf
→
see the player
|
0.57
|
|
enemy
→
ReceivesAction
→
attacked
|
0.57
|
|
enemy
→
HasProperty
→
quiet
|
0.57
|
|
enemy
→
HasProperty
→
closer
|
0.57
|
|
enemy
→
ReceivesAction
→
pursued
|
0.57
|
|
enemy
→
CapableOf
→
take a -2 penalty
|
0.57
|
|
enemy
→
CapableOf
→
enter the area
|
0.57
|
|
enemy
→
CapableOf
→
cross the river
|
0.57
|
|
enemy
(aspect of
napoleon)
→
ReceivesAction
→
sighted
|
0.56
|
|
enemy
→
CapableOf
→
take cover
|
0.56
|
|
enemy
→
ReceivesAction
→
knocked
|
0.56
|
|
enemy
→
CapableOf
→
do less damage
|
0.56
|
|
enemy
→
CapableOf
→
get in the way
|
0.56
|
|
enemy
→
ReceivesAction
→
caught
|
0.56
|
|
enemy
→
ReceivesAction
→
marked
|
0.56
|
|
enemy
→
CapableOf
→
follow the player
|
0.56
|
|
enemy
→
ReceivesAction
→
abolished
|
0.56
|
|
enemy
→
HasProperty
→
unpredictable
|
0.55
|
|
enemy
→
AtLocation
→
cover
|
0.55
|
|
enemy
→
CapableOf
→
move
|
0.55
|
|
head
(aspect of
enemy)
→
CapableOf
→
weigh six hundred shekels of iron
|
0.55
|
|
enemy
→
CapableOf
→
use weapon
|
0.55
|
|
enemy
→
HasProperty
→
powerful
|
0.55
|
|
enemy
→
HasProperty
→
distinct
|
0.55
|
|
enemy
→
CapableOf
→
cast spell
|
0.55
|
|
enemy
→
HasProperty
→
invincible
|
0.55
|
|
enemy
→
CapableOf
→
come into contact
|
0.55
|
|
enemy
→
HasProperty
→
unaware
|
0.54
|
|
enemy
→
CapableOf
→
give time
|
0.54
|
|
enemy
→
ReceivesAction
→
treated
|
0.54
|
|
enemy
→
HasProperty
→
agile
|
0.54
|
|
enemy
→
CapableOf
→
engage player
|
0.54
|
|
enemy
→
HasProperty
→
low
|
0.54
|
|
enemy
→
HasProperty
→
patient
|
0.54
|
|
enemy
→
HasProperty
→
few
|
0.54
|
|
enemy
→
ReceivesAction
→
drawn
|
0.54
|
|
enemy
→
HasProperty
→
adjacent
|
0.54
|
|
enemy
→
CapableOf
→
get vote
|
0.54
|
|
enemy
→
CapableOf
→
get close
|
0.54
|
|
enemy
→
ReceivesAction
→
armed
|
0.54
|
|
enemy
→
HasA
→
upper hand
|
0.54
|
|
enemy
→
ReceivesAction
→
hit
|
0.54
|
|
enemy
→
CapableOf
→
make attack
|
0.54
|
|
planet
→
HasA
→
enemy
|
0.53
|
|
enemy
→
ReceivesAction
→
ready to attack
|
0.53
|
|
enemy
→
ReceivesAction
→
immobilized
|
0.53
|
|
enemy
→
CapableOf
→
make decision
|
0.53
|
|
enemy
→
HasProperty
→
more difficult
|
0.53
|
|
enemy
→
HasProperty
→
more dangerous
|
0.53
|
|
enemy
→
CapableOf
→
do much damage
|
0.53
|
|
enemy
→
HasProperty
→
dangerous
|
0.53
|
|
enemy
→
HasProperty
→
slow
|
0.53
|
|
enemy
→
CapableOf
→
come in like flood
|
0.53
|
|
enemy
→
HasA
→
gun
|
0.53
|
|
enemy
→
HasProperty
→
open
|
0.53
|
|
enemy
→
HasProperty
→
good
|
0.53
|
|
enemy
→
CapableOf
→
use small arms
|
0.53
|
|
enemy
→
CapableOf
→
take magic damage
|
0.53
|
|
enemy
→
CapableOf
→
appear on the map
|
0.53
|
|
enemy
→
HasProperty
→
white
|
0.53
|
|
enemy
→
ReceivesAction
→
simulated in the world
|
0.53
|
|
enemy
→
ReceivesAction
→
overcome
|
0.53
|
|
enemy
→
AtLocation
→
force
|
0.53
|
|
enemy
→
HasProperty
→
angry
|
0.53
|
|
enemy
→
HasProperty
→
fast
|
0.53
|
|
enemy
→
HasProperty
→
faster
|
0.52
|
|
enemy
→
CapableOf
→
drop item
|
0.52
|
|
enemy
→
HasA
→
sword
|
0.52
|
|
enemy
→
ReceivesAction
→
gathered
|
0.52
|
|
enemy
→
ReceivesAction
→
confounded
|
0.52
|
|
enemy
→
CapableOf
→
give chance
|
0.52
|
|
enemy
→
DefinedAs
→
their personality
|
0.52
|
|
enemy
→
HasA
→
health bars
|
0.52
|
|
enemy
→
CapableOf
→
use item
|
0.52
|
|
enemy
→
HasProperty
→
inactive
|
0.52
|
|
enemy
→
CapableOf
→
turn their attention
|
0.52
|
|
enemy
→
HasProperty
→
random
|
0.52
|
|
enemy
→
CapableOf
→
make melee attack
|
0.52
|
|
enemy
→
HasProperty
→
busy
|
0.52
|
|
enemy
→
HasProperty
→
clear
|
0.52
|
|
enemy
→
CapableOf
→
use ability
|
0.52
|
|
enemy
→
ReceivesAction
→
spawned
|
0.52
|
|
enemy
→
HasProperty
→
larger
|
0.52
|
|
enemy
→
ReceivesAction
→
judged
|
0.51
|
|
enemy
→
CapableOf
→
take physical damage
|
0.51
|
|
enemy
→
HasA
→
defense
|
0.51
|
|
enemy
→
HasA
→
superior numbers
|
0.51
|
|
enemy
→
ReceivesAction
→
finished
|
0.51
|
|
enemy
→
HasA
→
face
|
0.51
|
|
enemy
→
ReceivesAction
→
staggered
|
0.51
|
|
enemy
→
HasProperty
→
black
|
0.51
|
|
enemy
→
HasProperty
→
smarter
|
0.51
|
|
enemy
→
HasProperty
→
varied
|
0.51
|
|
enemy
→
CapableOf
→
consist of piranha plants
|
0.51
|
|
enemy
→
ReceivesAction
→
detected
|
0.51
|
|
enemy
→
CapableOf
→
wage war
|
0.51
|
|
enemy
→
ReceivesAction
→
dispatched
|
0.51
|
|
enemy
→
ReceivesAction
→
easy to kill
|
0.51
|
|
enemy
→
HasA
→
varied abilities
|
0.51
|
|
enemy
→
CapableOf
→
roam the landscape
|
0.51
|
|
enemy
→
CapableOf
→
make money
|
0.51
|
|
enemy
→
CapableOf
→
fire with cannon
|
0.51
|
|
enemy
→
CapableOf
→
open fire
|
0.51
|
|
enemy
→
HasProperty
→
simple
|
0.51
|
|
enemy
→
CapableOf
→
use grenade launchers
|
0.50
|
|
enemy
→
HasA
→
shield
|
0.50
|
|
enemy
→
CapableOf
→
fight each other
|
0.50
|
|
enemy
→
CapableOf
→
telegraph their attacks
|
0.50
|
|
enemy
→
CapableOf
→
consist of goombas
|
0.50
|
|
enemy
→
HasProperty
→
stationary
|
0.50
|
|
enemy
→
CapableOf
→
shoot projectile
|
0.50
|
|
enemy
→
CapableOf
→
take turn
|
0.50
|
|
enemy
→
ReceivesAction
→
slowed by 50%
|
0.50
|
|
enemy
→
CapableOf
→
take care
|
0.50
|
|
enemy
→
CapableOf
→
start the fight
|
0.50
|
|
enemy
→
CapableOf
→
activate special ability
|
0.50
|
|
enemy
→
ReceivesAction
→
reduced
|
0.50
|
|
enemy
→
CapableOf
→
flee the battlefield
|
0.50
|
|
enemy
→
CapableOf
→
kill the player
|
0.50
|
|
enemy
→
CapableOf
→
regain health
|
0.50
|
|
enemy
→
ReceivesAction
→
balanced
|
0.50
|
|
enemy
→
HasProperty
→
equal
|
0.50
|
|
enemy
→
HasProperty
→
evil
|
0.50
|
|
enemy
→
HasProperty
→
sneaky
|
0.50
|
|
enemy
→
ReceivesAction
→
bent
|
0.50
|
|
enemy
→
CapableOf
→
use mortar
|
0.50
|
|
enemy
→
ReceivesAction
→
alerted
|
0.50
|
|
enemy
→
AtLocation
→
war
|
0.50
|
|
enemy
→
ReceivesAction
→
captured
|
0.50
|
|
enemy
→
ReceivesAction
→
exposed
|
0.50
|
|
enemy
→
HasProperty
→
intelligent
|
0.49
|
|
enemy
→
CapableOf
→
use 82mm mortars
|
0.49
|
|
enemy
→
CapableOf
→
wreak havoc
|
0.49
|
|
enemy
→
ReceivesAction
→
approached
|
0.49
|
|
enemy
→
ReceivesAction
→
fixed
|
0.49
|
|
enemy
→
HasPrerequisite
→
different strategies
|
0.49
|
|
enemy
→
CapableOf
→
join force
|
0.49
|
|
enemy
→
CapableOf
→
take additional damage
|
0.49
|
|
enemy
→
AtLocation
→
range
|
0.49
|
|
enemy
→
ReceivesAction
→
put to shame
|
0.49
|
|
enemy
→
CapableOf
→
receive reinforcement
|
0.49
|
|
enemy
→
ReceivesAction
→
thrown
|
0.49
|
|
enemy
→
CapableOf
→
drop loot
|
0.48
|
|
enemy
→
CapableOf
→
laid impious hands
|
0.48
|
|
enemy
(aspect of
batman)
→
ReceivesAction
→
defeated
|
0.48
|
|
enemy
→
HasProperty
→
fine
|
0.48
|
|
enemy
→
ReceivesAction
→
buffed
|
0.48
|
|
enemy
→
CapableOf
→
inebriated with gall
|
0.48
|
|
enemy
→
CapableOf
→
inebriated with bitterness
|
0.48
|
|
fear
→
IsA
→
the enemy
|
0.48
|
|
enemy
→
ReceivesAction
→
created
|
0.48
|
|
enemy
→
CapableOf
→
drop coin
|
0.48
|
|
enemy
→
CapableOf
→
appear in force
|
0.48
|
|
enemy
→
CapableOf
→
grow stronger
|
0.48
|
|
enemy
→
HasA
→
strength
|
0.48
|
|
enemy
→
HasProperty
→
new
|
0.48
|
|
enemy
→
ReceivesAction
→
fought
|
0.48
|
|
enemy
→
ReceivesAction
→
neutralized
|
0.48
|
|
enemy
→
ReceivesAction
→
subjugated
|
0.48
|
|
enemy
→
CapableOf
→
move around the battlefield
|
0.48
|
|
enemy
→
ReceivesAction
→
knocked prone
|
0.48
|
|
enemy
→
ReceivesAction
→
stunned for 1 round
|
0.48
|
|
enemy
→
ReceivesAction
→
banished
|
0.48
|
|
enemy
→
ReceivesAction
→
close to the player
|
0.48
|
|
enemy
→
HasProperty
→
equivalent
|
0.48
|
|
enemy
→
ReceivesAction
→
thrown into confusion
|
0.48
|
|
enemy
→
HasProperty
→
deadly
|
0.48
|
|
enemy
→
HasA
→
resistance
|
0.48
|
|
enemy
→
CapableOf
→
come in wave
|
0.48
|
|
enemy
→
CapableOf
→
attack each other
|
0.48
|
|
enemy
→
CapableOf
→
move across the screen
|
0.47
|
|
enemy
→
HasProperty
→
wrong
|
0.47
|
|
enemy
→
ReceivesAction
→
damaged
|
0.47
|
|
enemy
→
HasProperty
→
key
|
0.47
|
|
enemy
→
ReceivesAction
→
organized
|
0.47
|
|
enemy
→
HasProperty
→
successful
|
0.47
|
|
enemy
→
ReceivesAction
→
focused
|
0.47
|
|
enemy
→
HasProperty
→
resistant
|
0.47
|
|
enemy
→
ReceivesAction
→
killed in action
|
0.47
|
|
enemy
→
CapableOf
→
advance in force
|
0.47
|
|
enemy
→
HasProperty
→
more numerous
|
0.47
|
|
enemy
→
HasA
→
cost
|
0.47
|
|
enemy
→
CapableOf
→
move towards the player
|
0.47
|
|
enemy
→
HasProperty
→
challenging
|
0.47
|
|
enemy
→
CapableOf
→
go berserk
|
0.47
|
|
enemy
→
ReceivesAction
→
summoned
|
0.47
|
|
enemy
→
ReceivesAction
→
scaled
|
0.47
|
|
enemy
→
HasA
→
pattern
|
0.47
|
|
enemy
→
CapableOf
→
take full damage
|
0.47
|
|
enemy
→
ReceivesAction
→
healed
|
0.47
|
|
enemy
→
HasA
→
weak spot
|
0.47
|
|
enemy
→
ReceivesAction
→
equipped with bow
|
0.47
|
|
enemy
→
HasProperty
→
unarmed
|
0.47
|
|
enemy
→
ReceivesAction
→
set on fire
|
0.47
|
|
enemy
→
HasProperty
→
faceless
|
0.47
|
|
enemy
→
HasProperty
→
useful
|
0.47
|
|
enemy
→
CapableOf
→
do same thing
|
0.47
|
|
enemy
→
CapableOf
→
use high caliber machine guns
|
0.47
|
|
enemy
→
CapableOf
→
drop weapon
|
0.47
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
hit
|
0.46
|
|
head
(aspect of
enemy)
→
HasProperty
→
visible
|
0.46
|
|
enemy
→
ReceivesAction
→
put to flight
|
0.46
|
|
enemy
→
HasProperty
→
clever
|
0.46
|
|
enemy
→
CapableOf
→
get tougher
|
0.46
|
|
enemy
→
ReceivesAction
→
grabbed
|
0.46
|
|
enemy
→
ReceivesAction
→
caught in the explosion
|
0.46
|
|
enemy
→
ReceivesAction
→
punished
|
0.46
|
|
enemy
→
ReceivesAction
→
trained
|
0.46
|
|
enemy
→
HasA
→
tank
|
0.46
|
|
enemy
→
HasProperty
→
armored
|
0.46
|
|
enemy
→
AtLocation
→
full retreat
|
0.46
|
|
enemy
→
HasProperty
→
short
|
0.46
|
|
enemy
→
CapableOf
→
turn their backs
|
0.46
|
|
enemy
→
HasProperty
→
deceitful
|
0.46
|
|
enemy
→
CapableOf
→
get shot
|
0.46
|
|
enemy
→
ReceivesAction
→
shot
|
0.46
|
|
enemy
→
CapableOf
→
carry weapon
|
0.46
|
|
enemy
→
HasA
→
weapon
|
0.45
|
|
enemy
→
CapableOf
→
come into view
|
0.45
|
|
enemy
→
HasProperty
→
high
|
0.45
|
|
enemy
→
CapableOf
→
lie in wait
|
0.45
|
|
enemy
→
HasProperty
→
weaker
|
0.45
|
|
enemy
→
CapableOf
→
shoot arrow
|
0.45
|
|
enemy
→
CapableOf
→
sow weed
|
0.45
|
|
enemy
→
CapableOf
→
take aim
|
0.45
|
|
enemy
→
ReceivesAction
→
outnumbered
|
0.45
|
|
enemy
→
CapableOf
→
look good
|
0.45
|
|
enemy
→
CapableOf
→
get hit
|
0.45
|
|
enemy
→
CapableOf
→
fall to the ground
|
0.45
|
|
enemy
→
CapableOf
→
perform attack
|
0.45
|
|
enemy
→
CapableOf
→
demanded surrender
|
0.45
|
|
enemy
→
CapableOf
→
return fire
|
0.45
|
|
enemy
→
HasA
→
tell
|
0.45
|
|
enemy
→
HasProperty
→
interested
|
0.45
|
|
enemy
→
HasA
→
rifle
|
0.45
|
|
enemy
→
CapableOf
→
consist of koopa troopas
|
0.45
|
|
enemy
→
ReceivesAction
→
terrified
|
0.45
|
|
enemy
→
ReceivesAction
→
struck
|
0.45
|
|
enemy
→
CapableOf
→
react
|
0.44
|
|
enemy
→
ReceivesAction
→
weakened
|
0.44
|
|
enemy
→
AtLocation
→
considerable force
|
0.44
|
|
enemy
→
CapableOf
→
come within range
|
0.44
|
|
enemy
→
ReceivesAction
→
protected
|
0.44
|
|
enemy
→
HasA
→
the capability
|
0.44
|
|
enemy
→
CapableOf
→
look for opportunity
|
0.44
|
|
enemy
→
ReceivesAction
→
lost
|
0.44
|
|
enemy
→
HasA
→
more hp
|
0.44
|
|
enemy
→
ReceivesAction
→
determined
|
0.44
|
|
enemy
→
CapableOf
→
drop health
|
0.44
|
|
enemy
→
HasProperty
→
hard
|
0.44
|
|
enemy
→
HasProperty
→
aggressive
|
0.44
|
|
enemy
→
ReceivesAction
→
identified
|
0.44
|
|
enemy
→
HasProperty
→
relentless
|
0.44
|
|
enemy
→
CapableOf
→
make mistake
|
0.44
|
|
enemy
→
CapableOf
→
come in the night
|
0.44
|
|
enemy
→
ReceivesAction
→
disarmed
|
0.44
|
|
enemy
→
CapableOf
→
become more powerful
|
0.43
|
|
enemy
→
ReceivesAction
→
checked
|
0.43
|
|
enemy
→
CapableOf
→
drop money
|
0.43
|
|
enemy
→
HasProperty
→
imaginary
|
0.43
|
|
enemy
→
CapableOf
→
wait for opportunity
|
0.43
|
|
enemy
→
HasProperty
→
immune
|
0.43
|
|
enemy
→
HasA
→
attack patterns
|
0.43
|
|
enemy
→
CapableOf
→
enter the room
|
0.43
|
|
enemy
→
HasProperty
→
passive
|
0.43
|
|
enemy
→
HasProperty
→
big
|
0.43
|
|
enemy
→
ReceivesAction
→
distracted
|
0.43
|
|
enemy
→
HasProperty
→
subtle
|
0.43
|
|
enemy
→
HasProperty
→
spiritual
|
0.43
|
|
enemy
→
CapableOf
→
get move
|
0.43
|
|
enemy
→
CapableOf
→
make attempt
|
0.43
|
|
enemy
→
HasProperty
→
brutal
|
0.43
|
|
enemy
→
HasProperty
→
superior
|
0.43
|
|
enemy
→
CapableOf
→
shoot the player
|
0.43
|
|
enemy
→
ReceivesAction
→
troubled
|
0.43
|
|
enemy
→
CapableOf
→
look for way
|
0.43
|
|
enemy
→
CapableOf
→
sound the alarm
|
0.43
|
|
enemy
→
HasA
→
different characteristics
|
0.43
|
|
enemy
→
CapableOf
→
take advantage
|
0.43
|
|
enemy
→
HasProperty
→
annoying
|
0.43
|
|
enemy
→
ReceivesAction
→
blinded
|
0.42
|
|
enemy
→
HasProperty
→
certain
|
0.42
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
destroyed
|
0.42
|
|
enemy
→
HasProperty
→
dumb
|
0.42
|
|
enemy
→
CapableOf
→
use ranged attacks
|
0.42
|
|
enemy
→
CapableOf
→
hold strong position
|
0.42
|
|
enemy
→
HasProperty
→
hostile
|
0.42
|
|
enemy
→
CapableOf
→
die in one hit
|
0.42
|
|
enemy
→
CapableOf
→
take much damage
|
0.42
|
|
enemy
→
HasProperty
→
real
|
0.42
|
|
enemy
→
HasProperty
→
unprepared
|
0.42
|
|
enemy
→
CapableOf
→
make stand
|
0.42
|
|
enemy
→
HasProperty
→
closest
|
0.42
|
|
enemy
→
CapableOf
→
attack in force
|
0.42
|
|
enemy
→
HasProperty
→
creative
|
0.42
|
|
enemy
→
HasA
→
shotgun
|
0.42
|
|
enemy
→
HasProperty
→
alone
|
0.42
|
|
enemy
→
CapableOf
→
drop armor
|
0.42
|
|
enemy
→
CapableOf
→
take refuge
|
0.41
|
|
enemy
→
CapableOf
→
get smarter
|
0.41
|
|
enemy
→
ReceivesAction
→
easy to avoid
|
0.41
|
|
enemy
→
HasProperty
→
mobile
|
0.41
|
|
enemy
→
HasProperty
→
harmless
|
0.41
|
|
head
(aspect of
enemy)
→
HasProperty
→
bald
|
0.41
|
|
enemy
→
HasProperty
→
foreign
|
0.41
|
|
kingdom
→
HasA
→
enemy
|
0.41
|
|
enemy
→
CapableOf
→
tremble with fear
|
0.41
|
|
enemy
→
CapableOf
→
pose real threat
|
0.41
|
|
enemy
→
HasProperty
→
unsuccessful
|
0.41
|
|
enemy
→
CapableOf
→
change tactic
|
0.41
|
|
enemy
→
HasProperty
→
invulnerable
|
0.41
|
|
enemy
→
ReceivesAction
→
entrenched
|
0.41
|
|
enemy
→
ReceivesAction
→
difficult to beat
|
0.41
|
|
enemy
→
HasProperty
→
the french
|
0.41
|
|
enemy
→
CapableOf
→
seek revenge
|
0.41
|
|
enemy
→
CapableOf
→
become more difficult
|
0.41
|
|
enemy
→
CapableOf
→
hold position
|
0.41
|
|
enemy
→
ReceivesAction
→
about to attack
|
0.41
|
|
enemy
→
HasA
→
armor
|
0.41
|
|
enemy
→
HasProperty
→
cunning
|
0.41
|
|
head
(aspect of
enemy)
→
HasProperty
→
better than one
|
0.41
|
|
enemy
→
ReceivesAction
→
trapped
|
0.40
|
|
enemy
→
HasProperty
→
red
|
0.40
|
|
enemy
→
HasProperty
→
well-trained
|
0.40
|
|
enemy
→
CapableOf
→
use 120mm mortars
|
0.40
|
|
enemy
→
CapableOf
→
keep their distance
|
0.40
|
|
enemy
→
IsA
→
people
|
0.40
|
|
enemy
→
CapableOf
→
cower in fear
|
0.40
|
|
enemy
→
ReceivesAction
→
dismayed
|
0.40
|
|
enemy
→
ReceivesAction
→
put to death
|
0.40
|
|
enemy
→
HasProperty
→
undead
|
0.40
|
|
enemy
→
HasProperty
→
harmful
|
0.40
|
|
enemy
→
ReceivesAction
→
vexed
|
0.40
|
|
enemy
→
CapableOf
→
take many hits
|
0.40
|
|
enemy
→
CapableOf
→
fire rocket
|
0.40
|
|
enemy
→
HasProperty
→
blind
|
0.40
|
|
enemy
→
HasProperty
→
vigilant
|
0.40
|
|
enemy
→
HasProperty
→
static
|
0.40
|
|
enemy
→
CapableOf
→
make effort
|
0.40
|
|
enemy
→
ReceivesAction
→
held in check
|
0.40
|
|
enemy
→
CapableOf
→
concentrate their fire
|
0.40
|
|
enemy
→
CapableOf
→
appear in front
|
0.40
|
|
enemy
→
CapableOf
→
change position
|
0.40
|
|
enemy
→
ReceivesAction
→
disabled
|
0.40
|
|
enemy
→
CapableOf
→
react to attack
|
0.40
|
|
enemy
→
ReceivesAction
→
downed
|
0.40
|
|
enemy
→
HasProperty
→
ruthless
|
0.40
|
|
enemy
→
CapableOf
→
come in shape
|
0.40
|
|
enemy
→
CapableOf
→
lick the dust
|
0.40
|
|
enemy
→
ReceivesAction
→
sent
|
0.40
|
|
enemy
→
ReceivesAction
→
introduced
|
0.40
|
|
enemy
→
CapableOf
→
lay siege
|
0.40
|
|
enemy
→
HasProperty
→
plentiful
|
0.40
|
|
enemy
→
HasA
→
fire
|
0.40
|
|
enemy
→
CapableOf
→
look different
|
0.40
|
|
enemy
→
CapableOf
→
drop gold
|
0.40
|
|
enemy
→
CapableOf
→
find weakness
|
0.39
|
|
enemy
→
HasProperty
→
numerous
|
0.39
|
|
enemy
→
HasProperty
→
airborne
|
0.39
|
|
enemy
→
CapableOf
→
stand in one spot
|
0.39
|
|
enemy
→
CapableOf
→
use stealth
|
0.39
|
|
enemy
→
CapableOf
→
win battle
|
0.39
|
|
enemy
→
HasA
→
different strengths
|
0.39
|
|
enemy
→
ReceivesAction
→
surrounded
|
0.39
|
|
enemy
→
CapableOf
→
gain advantage
|
0.39
|
|
enemy
→
CapableOf
→
detect the player
|
0.39
|
|
enemy
→
ReceivesAction
→
positioned
|
0.39
|
|
enemy
→
HasProperty
→
foremost
|
0.39
|
|
enemy
→
ReceivesAction
→
subjected
|
0.39
|
|
enemy
→
CapableOf
→
appear in large numbers
|
0.39
|
|
enemy
→
HasProperty
→
fun
|
0.39
|
|
enemy
→
CapableOf
→
fly through the air
|
0.39
|
|
enemy
→
HasProperty
→
asleep
|
0.39
|
|
enemy
→
CapableOf
→
gain strength
|
0.39
|
|
enemy
→
HasProperty
→
formidable
|
0.39
|
|
enemy
→
HasProperty
→
skilled
|
0.39
|
|
enemy
→
CapableOf
→
chase the player
|
0.39
|
|
enemy
→
CapableOf
→
fight to last breath
|
0.39
|
|
enemy
→
HasProperty
→
dark
|
0.39
|
|
enemy
→
ReceivesAction
→
annihilated
|
0.39
|
|
enemy
→
CapableOf
→
launch attack
|
0.39
|
|
enemy
→
HasProperty
→
obvious
|
0.39
|
|
enemy
→
CapableOf
→
remain quiet
|
0.38
|
|
enemy
→
HasA
→
number
|
0.38
|
|
enemy
→
CapableOf
→
get bigger
|
0.38
|
|
enemy
→
CapableOf
→
open with artillery
|
0.38
|
|
enemy
→
CapableOf
→
take shelter
|
0.38
|
|
enemy
→
CapableOf
→
consist of spinies
|
0.38
|
|
enemy
→
HasA
→
little
|
0.38
|
|
enemy
→
ReceivesAction
→
divided
|
0.38
|
|
enemy
→
ReceivesAction
→
met
|
0.38
|
|
enemy
→
CapableOf
→
spawn
|
0.38
|
|
enemy
→
ReceivesAction
→
avoided
|
0.38
|
|
enemy
→
AtLocation
→
the room
|
0.38
|
|
enemy
→
ReceivesAction
→
resurrected
|
0.38
|
|
enemy
→
CapableOf
→
run
|
0.38
|
|
enemy
→
HasProperty
→
difficult
|
0.38
|
|
enemy
→
HasProperty
→
nervous
|
0.38
|
|
enemy
→
ReceivesAction
→
obliterated
|
0.38
|
|
enemy
→
ReceivesAction
→
caught in the blast radius
|
0.38
|
|
enemy
→
ReceivesAction
→
satisfied
|
0.38
|
|
enemy
→
CapableOf
→
attack in large numbers
|
0.38
|
|
enemy
→
HasProperty
→
humanoid
|
0.38
|
|
enemy
→
ReceivesAction
→
overwhelmed
|
0.38
|
|
enemy
→
HasProperty
→
accurate
|
0.38
|
|
enemy
→
CapableOf
→
force the player
|
0.38
|
|
enemy
→
ReceivesAction
→
set
|
0.38
|
|
enemy
→
CapableOf
→
close the distance
|
0.38
|
|
enemy
→
CapableOf
→
use the environment
|
0.38
|
|
enemy
→
CapableOf
→
take note
|
0.38
|
|
enemy
→
AtLocation
→
hand
|
0.38
|
|
enemy
→
CapableOf
→
lurk in shadow
|
0.38
|
|
enemy
→
HasProperty
→
diverse
|
0.38
|
|
enemy
→
CapableOf
→
take hit
|
0.38
|
|
enemy
→
CapableOf
→
make several attempts
|
0.38
|
|
enemy
→
CapableOf
→
make demonstration
|
0.38
|
|
enemy
→
HasA
→
control
|
0.38
|
|
enemy
→
HasProperty
→
crafty
|
0.38
|
|
enemy
→
CapableOf
→
open the door
|
0.38
|
|
enemy
→
ReceivesAction
→
confused
|
0.37
|
|
enemy
→
CapableOf
→
shoot bullet
|
0.37
|
|
enemy
→
HasProperty
→
more vulnerable
|
0.37
|
|
enemy
→
CapableOf
→
take the initiative
|
0.37
|
|
enemy
→
CapableOf
→
renew the attack
|
0.37
|
|
enemy
→
HasProperty
→
easier
|
0.37
|
|
enemy
→
ReceivesAction
→
advanced
|
0.37
|
|
enemy
→
CapableOf
→
increase the damage
|
0.37
|
|
enemy
→
HasA
→
force
|
0.37
|
|
enemy
→
CapableOf
→
launch another attack
|
0.37
|
|
enemy
→
HasProperty
→
necessary
|
0.37
|
|
enemy
→
ReceivesAction
→
reinforced
|
0.37
|
|
enemy
→
CapableOf
→
hear
|
0.37
|
|
enemy
→
ReceivesAction
→
discarded
|
0.37
|
|
enemy
→
CapableOf
→
occupy position
|
0.37
|
|
enemy
→
CapableOf
→
damage the player
|
0.37
|
|
enemy
→
ReceivesAction
→
clustered
|
0.37
|
|
enemy
→
CapableOf
→
hide around corner
|
0.37
|
|
enemy
→
CapableOf
→
call for reinforcement
|
0.37
|
|
enemy
→
ReceivesAction
→
hard to kill
|
0.37
|
|
enemy
→
HasA
→
immunity
|
0.37
|
|
enemy
→
CapableOf
→
pose threat
|
0.37
|
|
enemy
→
ReceivesAction
→
overkilled
|
0.37
|
|
enemy
→
CapableOf
→
assault their position
|
0.37
|
|
enemy
→
CapableOf
→
retreat in confusion
|
0.37
|
|
enemy
→
ReceivesAction
→
eaten
|
0.37
|
|
enemy
→
CapableOf
→
leave the field
|
0.37
|
|
enemy
→
CapableOf
→
keep up heavy fire
|
0.37
|
|
enemy
→
HasA
→
army
|
0.37
|
|
enemy
→
ReceivesAction
→
engaged in combat
|
0.37
|
|
enemy
→
CapableOf
→
take the damage
|
0.37
|
|
enemy
→
CapableOf
→
overrun the position
|
0.37
|
|
enemy
→
CapableOf
→
shoot
|
0.37
|
|
enemy
→
ReceivesAction
→
activated
|
0.37
|
|
enemy
→
CapableOf
→
take multiple hits
|
0.37
|
|
enemy
→
ReceivesAction
→
taken prisoner
|
0.36
|
|
enemy
→
CapableOf
→
get harder
|
0.36
|
|
enemy
→
CapableOf
→
do harm
|
0.36
|
|
enemy
→
HasA
→
power
|
0.36
|
|
enemy
→
ReceivesAction
→
detailed
|
0.36
|
|
enemy
→
ReceivesAction
→
occupied
|
0.36
|
|
enemy
→
HasProperty
→
free
|
0.36
|
|
enemy
→
CapableOf
→
use strategy
|
0.36
|
|
enemy
→
CapableOf
→
use debuff
|
0.36
|
|
enemy
→
CapableOf
→
increase in number
|
0.36
|
|
enemy
→
CapableOf
→
react to the player
|
0.36
|
|
enemy
→
CapableOf
→
run in opposite direction
|
0.36
|
|
enemy
→
CapableOf
→
take some time
|
0.36
|
|
enemy
→
CapableOf
→
attack the position
|
0.36
|
|
enemy
→
ReceivesAction
→
on the defensive
|
0.36
|
|
enemy
→
CapableOf
→
use bow
|
0.36
|
|
enemy
→
HasProperty
→
unaffected
|
0.36
|
|
enemy
→
HasProperty
→
resilient
|
0.36
|
|
enemy
→
ReceivesAction
→
added
|
0.36
|
|
enemy
→
CapableOf
→
make vigorous attack
|
0.36
|
|
enemy
→
ReceivesAction
→
shaken
|
0.36
|
|
enemy
→
ReceivesAction
→
encamped
|
0.36
|
|
enemy
→
CapableOf
→
gain footing
|
0.36
|
|
enemy
→
ReceivesAction
→
drawn up in line of battle
|
0.36
|
|
enemy
→
CapableOf
→
make determined counter
|
0.36
|
|
enemy
→
HasProperty
→
perfect
|
0.36
|
|
enemy
→
CapableOf
→
seize the opportunity
|
0.36
|
|
enemy
→
CapableOf
→
come fast
|
0.36
|
|
enemy
→
Desires
→
peace
|
0.36
|
|
enemy
→
HasProperty
→
the like
|
0.36
|
|
enemy
→
HasProperty
→
small
|
0.36
|
|
enemy
→
ReceivesAction
→
shown
|
0.36
|
|
enemy
→
CapableOf
→
appear red
|
0.36
|
|
enemy
→
HasProperty
→
predictable
|
0.35
|
|
enemy
→
CapableOf
→
give chase
|
0.35
|
|
enemy
→
CapableOf
→
look for someone
|
0.35
|
|
enemy
→
CapableOf
→
use bomb
|
0.35
|
|
enemy
→
CapableOf
→
throw the mandritto
|
0.35
|
|
enemy
→
CapableOf
→
prepare attack
|
0.35
|
|
enemy
→
ReceivesAction
→
deterred
|
0.35
|
|
enemy
→
ReceivesAction
→
paralyzed
|
0.35
|
|
enemy
→
CapableOf
→
create opportunity
|
0.35
|
|
enemy
→
CapableOf
→
gain control
|
0.35
|
|
enemy
→
CapableOf
→
get into position
|
0.35
|
|
enemy
→
HasProperty
→
more varied
|
0.35
|
|
enemy
→
CapableOf
→
fire gun
|
0.35
|
|
enemy
→
CapableOf
→
move to the left
|
0.35
|
|
enemy
→
CapableOf
→
glow red
|
0.35
|
|
enemy
→
HasProperty
→
overwhelming
|
0.35
|
|
enemy
→
CapableOf
→
cease fire
|
0.35
|
|
enemy
→
CapableOf
→
make charge
|
0.35
|
|
enemy
→
CapableOf
→
hope to gain the mastery
|
0.35
|
|
enemy
→
HasA
→
strategy
|
0.35
|
|
enemy
→
ReceivesAction
→
alarmed
|
0.35
|
|
enemy
→
ReceivesAction
→
harder to kill
|
0.35
|
|
enemy
→
HasProperty
→
confident
|
0.35
|
|
enemy
→
ReceivesAction
→
posted in wood
|
0.35
|
|
enemy
→
ReceivesAction
→
astonished
|
0.35
|
|
enemy
→
HasProperty
→
cruel
|
0.35
|
|
enemy
→
AtLocation
→
peace
|
0.35
|
|
enemy
→
ReceivesAction
→
animated
|
0.35
|
|
enemy
→
CapableOf
→
open heavy fire
|
0.35
|
|
enemy
→
CapableOf
→
get foothold
|
0.35
|
|
enemy
→
HasProperty
→
great
|
0.35
|
|
enemy
→
HasProperty
→
fierce
|
0.35
|
|
enemy
→
CapableOf
→
get within range
|
0.35
|
|
enemy
→
HasA
→
low health
|
0.35
|
|
enemy
→
CapableOf
→
hit the player
|
0.35
|
|
enemy
→
CapableOf
→
try to bring thing
|
0.35
|
|
enemy
→
ReceivesAction
→
knocked into the air
|
0.35
|
|
enemy
→
CapableOf
→
open brisk fire
|
0.35
|
|
enemy
→
CapableOf
→
seek the player
|
0.35
|
|
enemy
→
CapableOf
→
lie in ambush
|
0.35
|
|
enemy
→
HasProperty
→
relative
|
0.35
|
|
enemy
→
ReceivesAction
→
held at bay
|
0.35
|
|
enemy
→
HasProperty
→
adaptive
|
0.35
|
|
enemy
→
CapableOf
→
hold high ground
|
0.35
|
|
enemy
→
CapableOf
→
shoot fireball
|
0.35
|
|
enemy
→
CapableOf
→
attack at dawn
|
0.35
|
|
enemy
→
CapableOf
→
come in form
|
0.35
|
|
enemy
→
CapableOf
→
launch a surprise attack
|
0.35
|
|
enemy
→
CapableOf
→
drive in our skirmishers
|
0.35
|
|
enemy
→
CapableOf
→
put up fight
|
0.35
|
|
enemy
→
CapableOf
→
consist of lakitus
|
0.35
|
|
enemy
→
CapableOf
→
set up ambush
|
0.35
|
|
enemy
→
ReceivesAction
→
brought
|
0.35
|
|
enemy
→
CapableOf
→
gain ground
|
0.34
|
|
enemy
→
HasProperty
→
interesting
|
0.34
|
|
enemy
→
CapableOf
→
become more aggressive
|
0.34
|
|
enemy
→
ReceivesAction
→
encountered
|
0.34
|
|
enemy
→
ReceivesAction
→
ignored
|
0.34
|
|
enemy
→
CapableOf
→
take potshot
|
0.34
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
bowed
|
0.34
|
|
enemy
→
CapableOf
→
fill the screen
|
0.34
|
|
enemy
→
HasA
→
less hp
|
0.34
|
|
enemy
→
CapableOf
→
increase in difficulty
|
0.34
|
|
enemy
→
CapableOf
→
retreat in disorder
|
0.34
|
|
enemy
→
CapableOf
→
move in force
|
0.34
|
|
enemy
→
CapableOf
→
gain influence
|
0.34
|
|
enemy
→
ReceivesAction
→
slowed by 25%
|
0.34
|
|
enemy
→
CapableOf
→
lay down their arms
|
0.34
|
|
enemy
→
CapableOf
→
consist of red koopa paratroopas
|
0.34
|
|
enemy
→
CapableOf
→
enter the city
|
0.34
|
|
enemy
→
CapableOf
→
dodge the attack
|
0.34
|
|
enemy
→
HasA
→
counter
|
0.34
|
|
enemy
→
CapableOf
→
get the jump
|
0.34
|
|
enemy
→
CapableOf
→
come in various shapes
|
0.34
|
|
enemy
→
CapableOf
→
send message
|
0.34
|
|
enemy
→
AtLocation
→
view
|
0.34
|
|
enemy
→
CapableOf
→
hit point
|
0.34
|
|
enemy
→
CapableOf
→
advance to the attack
|
0.34
|
|
enemy
→
CapableOf
→
drive in our pickets
|
0.34
|
|
enemy
→
CapableOf
→
erect battery
|
0.34
|
|
enemy
→
HasPrerequisite
→
the player
|
0.34
|
|
enemy
→
CapableOf
→
take step
|
0.34
|
|
enemy
→
CapableOf
→
make furious attack
|
0.34
|
|
enemy
→
CapableOf
→
attack ally
|
0.34
|
|
enemy
→
CapableOf
→
attack on side
|
0.34
|
|
enemy
→
CapableOf
→
make dash
|
0.34
|
|
enemy
→
CapableOf
→
take double damage
|
0.34
|
|
enemy
→
CapableOf
→
anticipate their every move
|
0.34
|
|
enemy
→
ReceivesAction
→
counted
|
0.34
|
|
enemy
→
CapableOf
→
launch counterattack
|
0.34
|
|
enemy
→
CapableOf
→
get faster
|
0.34
|
|
enemy
→
ReceivesAction
→
tagged
|
0.34
|
|
enemy
→
ReceivesAction
→
defeated by christ
|
0.34
|
|
enemy
→
CapableOf
→
escape
|
0.34
|
|
enemy
→
HasProperty
→
giant
|
0.34
|
|
enemy
→
HasProperty
→
helpless
|
0.33
|
|
enemy
→
CapableOf
→
flee in confusion
|
0.33
|
|
enemy
→
CapableOf
→
fire small arms
|
0.33
|
|
enemy
→
ReceivesAction
→
concerned
|
0.33
|
|
enemy
→
HasProperty
→
victorious
|
0.33
|
|
enemy
→
HasProperty
→
intent
|
0.33
|
|
enemy
→
CapableOf
→
get lucky
|
0.33
|
|
enemy
→
CapableOf
→
move toward the turret
|
0.33
|
|
enemy
→
ReceivesAction
→
informed
|
0.33
|
|
enemy
→
AtLocation
→
considerable numbers
|
0.33
|
|
enemy
→
CapableOf
→
consist of paragoombas
|
0.33
|
|
enemy
→
HasA
→
victory
|
0.33
|
|
enemy
→
CapableOf
→
recover hp
|
0.33
|
|
enemy
→
CapableOf
→
send troop
|
0.33
|
|
enemy
→
ReceivesAction
→
thought
|
0.33
|
|
enemy
→
CapableOf
→
plant battery
|
0.33
|
|
enemy
→
CapableOf
→
take the city
|
0.33
|
|
enemy
→
ReceivesAction
→
concealed in wood
|
0.33
|
|
enemy
→
CapableOf
→
wander around the map
|
0.33
|
|
enemy
→
CapableOf
→
mass their forces
|
0.33
|
|
enemy
→
HasA
→
ship
|
0.33
|
|
enemy
→
ReceivesAction
→
moved
|
0.33
|
|
enemy
→
ReceivesAction
→
pulled
|
0.33
|
|
enemy
→
CapableOf
→
bring the battle
|
0.33
|
|
enemy
→
CapableOf
→
press in upon narrow exit
|
0.33
|
|
enemy
→
CapableOf
→
play the game
|
0.33
|
|
enemy
→
CapableOf
→
make assault
|
0.33
|
|
enemy
→
CapableOf
→
build up strength
|
0.33
|
|
enemy
→
HasProperty
→
more plentiful
|
0.33
|
|
enemy
→
HasA
→
eye
|
0.33
|
|
enemy
→
HasProperty
→
specific
|
0.33
|
|
enemy
→
ReceivesAction
→
around the corner
|
0.33
|
|
enemy
→
CapableOf
→
come into our lives
|
0.33
|
|
enemy
→
HasA
→
great power
|
0.33
|
|
enemy
→
CapableOf
→
go up against naruto
|
0.33
|
|
enemy
→
CapableOf
→
go up against boruto
|
0.33
|
|
enemy
→
CapableOf
→
go up against the rest of the village
|
0.33
|
|
enemy
→
HasA
→
cavalry
|
0.33
|
|
enemy
→
CapableOf
→
use different tactics
|
0.33
|
|
enemy
→
HasA
→
vision
|
0.33
|
|
enemy
→
HasA
→
battery
|
0.33
|
|
enemy
→
CapableOf
→
take indirect damage
|
0.33
|
|
enemy
→
HasProperty
→
prone
|
0.33
|
|
enemy
→
ReceivesAction
→
suppressed
|
0.33
|
|
enemy
→
ReceivesAction
→
chilled
|
0.33
|
|
enemy
→
CapableOf
→
concentrate their forces
|
0.33
|
|
enemy
→
CapableOf
→
remain stationary
|
0.33
|
|
enemy
→
CapableOf
→
fly jetpack
|
0.33
|
|
enemy
→
CapableOf
→
give more time
|
0.33
|
|
enemy
→
CapableOf
→
consist of bullet bills
|
0.33
|
|
enemy
→
CapableOf
→
make repeated attempts
|
0.33
|
|
enemy
→
CapableOf
→
pass with left foot
|
0.33
|
|
enemy
→
CapableOf
→
invade the country
|
0.33
|
|
enemy
→
ReceivesAction
→
absorbed
|
0.33
|
|
enemy
→
CapableOf
→
drop bomb
|
0.33
|
|
enemy
→
AtLocation
→
gate
|
0.33
|
|
u.s.
→
IsA
→
enemy
|
0.32
|
|
enemy
→
ReceivesAction
→
frightened
|
0.32
|
|
enemy
→
CapableOf
→
set trap
|
0.32
|
|
enemy
→
HasProperty
→
bad
|
0.32
|
|
enemy
→
HasProperty
→
merciless
|
0.32
|
|
enemy
→
ReceivesAction
→
crushed
|
0.32
|
|
enemy
→
ReceivesAction
→
repulsed with loss
|
0.32
|
|
enemy
→
ReceivesAction
→
wounded
|
0.32
|
|
enemy
→
ReceivesAction
→
spotted
|
0.32
|
|
enemy
→
HasProperty
→
common
|
0.32
|
|
enemy
→
CapableOf
→
make counter attack
|
0.32
|
|
enemy
→
CapableOf
→
hide behind cover
|
0.32
|
|
enemy
→
CapableOf
→
work overtime
|
0.32
|
|
head
(aspect of
enemy)
→
HasProperty
→
sick
|
0.32
|
|
enemy
→
CapableOf
→
make great efforts
|
0.32
|
|
enemy
→
CapableOf
→
fire rocket-propelled grenades
|
0.32
|
|
enemy
→
HasA
→
troop
|
0.32
|
|
enemy
→
CapableOf
→
gain power
|
0.32
|
|
enemy
→
CapableOf
→
drive wedge
|
0.32
|
|
enemy
→
ReceivesAction
→
thwarted
|
0.32
|
|
enemy
→
CapableOf
→
stand their ground
|
0.32
|
|
enemy
→
HasProperty
→
careless
|
0.32
|
|
enemy
→
CapableOf
→
give up the fight
|
0.32
|
|
enemy
→
AtLocation
→
ambush
|
0.32
|
|
enemy
→
CapableOf
→
put down heavy barrage
|
0.32
|
|
enemy
→
CapableOf
→
launch a number of attacks
|
0.32
|
|
enemy
→
CapableOf
→
head for last stand
|
0.32
|
|
enemy
→
CapableOf
→
do attack
|
0.32
|
|
enemy
→
ReceivesAction
→
forgiven
|
0.32
|
|
enemy
→
HasA
→
high ground
|
0.32
|
|
enemy
→
ReceivesAction
→
primed
|
0.32
|
|
enemy
→
ReceivesAction
→
delayed
|
0.32
|
|
enemy
→
CapableOf
→
come over the hill
|
0.32
|
|
enemy
→
ReceivesAction
→
limited
|
0.32
|
|
enemy
→
ReceivesAction
→
armed with musket
|
0.32
|
|
enemy
→
CapableOf
→
survive the plague
|
0.32
|
|
enemy
→
CapableOf
→
go up in the end
|
0.32
|
|
enemy
→
CapableOf
→
celebrate the festival of shelters
|
0.32
|
|
enemy
→
CapableOf
→
ask the question
|
0.32
|
|
enemy
→
CapableOf
→
beat hasty retreat
|
0.32
|
|
enemy
→
CapableOf
→
join the battle
|
0.32
|
|
enemy
→
ReceivesAction
→
drawn up in line
|
0.32
|
|
enemy
→
CapableOf
→
do good job
|
0.32
|
|
enemy
→
CapableOf
→
change color
|
0.32
|
|
enemy
→
CapableOf
→
hide in bush
|
0.32
|
|
enemy
→
CapableOf
→
advance in line of battle
|
0.32
|
|
enemy
→
CapableOf
→
direct their fire
|
0.32
|
|
enemy
→
CapableOf
→
make forward movement
|
0.32
|
|
enemy
→
ReceivesAction
→
deployed
|
0.32
|
|
enemy
→
CapableOf
→
use armored vehicles
|
0.32
|
|
enemy
→
HasProperty
→
fluid
|
0.32
|
|
enemy
→
CapableOf
→
defend position
|
0.32
|
|
enemy
→
CapableOf
→
spawn in wave
|
0.32
|
|
enemy
→
CapableOf
→
launch counter
|
0.32
|
|
enemy
→
CapableOf
→
enter the field
|
0.32
|
|
enemy
→
CapableOf
→
advance in great numbers
|
0.32
|
|
enemy
→
CapableOf
→
take 15% increased damage
|
0.32
|
|
enemy
→
ReceivesAction
→
killed in current room
|
0.32
|
|
enemy
→
ReceivesAction
→
manipulated
|
0.32
|
|
enemy
→
HasProperty
→
strongest
|
0.32
|
|
enemy
→
CapableOf
→
consist of buzzy beetles
|
0.32
|
|
enemy
→
CapableOf
→
adapt their tactics
|
0.32
|
|
enemy
→
HasProperty
→
offensive
|
0.32
|
|
enemy
→
CapableOf
→
use stratagem
|
0.32
|
|
enemy
→
CapableOf
→
appear in group
|
0.32
|
|
enemy
→
CapableOf
→
consist of cheep cheeps
|
0.32
|
|
enemy
→
CapableOf
→
occupy wood
|
0.32
|
|
enemy
→
CapableOf
→
hit increases
|
0.32
|
|
enemy
→
CapableOf
→
fly across the screen
|
0.32
|
|
enemy
→
HasProperty
→
daring
|
0.32
|
|
enemy
→
CapableOf
→
go on the offensive
|
0.32
|
|
enemy
→
CapableOf
→
work their way
|
0.32
|
|
enemy
→
CapableOf
→
incline towards peace
|
0.32
|
|
enemy
→
CapableOf
→
cross the bridge
|
0.32
|
|
enemy
→
CapableOf
→
come down stair
|
0.32
|
|
enemy
→
CapableOf
→
patrol the area
|
0.32
|
|
enemy
→
CapableOf
→
come in force
|
0.32
|
|
enemy
→
CapableOf
→
receive a will save
|
0.32
|
|
enemy
→
HasProperty
→
physical
|
0.32
|
|
enemy
→
HasProperty
→
right
|
0.32
|
|
enemy
→
ReceivesAction
→
broken
|
0.32
|
|
enemy
→
CapableOf
→
kill each other
|
0.32
|
|
enemy
→
CapableOf
→
get stuck
|
0.32
|
|
enemy
→
ReceivesAction
→
changed
|
0.31
|
|
enemy
→
CapableOf
→
inflict heavy casualties
|
0.31
|
|
enemy
→
CapableOf
→
become angry
|
0.31
|
|
enemy
→
CapableOf
→
suffer heavy losses
|
0.31
|
|
enemy
→
CapableOf
→
become confused
|
0.31
|
|
enemy
→
CapableOf
→
declared war
|
0.31
|
|
enemy
→
HasProperty
→
unknown
|
0.31
|
|
enemy
→
CapableOf
→
take multiple shots
|
0.31
|
|
enemy
→
CapableOf
→
sow bad seed
|
0.31
|
|
enemy
→
HasA
→
much health
|
0.31
|
|
empire
→
HasA
→
enemy
|
0.31
|
|
enemy
→
CapableOf
→
hear noise
|
0.31
|
|
enemy
→
CapableOf
→
commit suicide
|
0.30
|
|
enemy
→
HasProperty
→
useless
|
0.30
|
|
enemy
→
CapableOf
→
come to attack
|
0.30
|
|
enemy
→
CapableOf
→
fight
|
0.30
|
|
enemy
→
CapableOf
→
lose their confidence
|
0.30
|
|
enemy
→
CapableOf
→
wait their turn
|
0.30
|
|
enemy
→
CapableOf
→
attack castle
|
0.30
|
|
enemy
→
HasA
→
assignment
|
0.30
|
|
enemy
→
ReceivesAction
→
shielded
|
0.30
|
|
enemy
→
CapableOf
→
perform physical attack
|
0.30
|
|
enemy
→
ReceivesAction
→
tossed into the air
|
0.30
|
|
enemy
→
CapableOf
→
drop heart
|
0.30
|
|
enemy
→
HasProperty
→
bold
|
0.30
|
|
enemy
→
CapableOf
→
kill child
|
0.30
|
|
enemy
→
HasProperty
→
sophisticated
|
0.30
|
|
enemy
→
CapableOf
→
use money
|
0.30
|
|
enemy
→
ReceivesAction
→
crippled
|
0.30
|
|
enemy
→
HasProperty
→
elusive
|
0.30
|
|
enemy
→
CapableOf
→
use fear
|
0.30
|
|
enemy
→
CapableOf
→
destroy our lives
|
0.30
|
|
enemy
→
HasA
→
machine guns
|
0.30
|
|
enemy
→
HasProperty
→
wicked haman
|
0.30
|
|
enemy
→
HasProperty
→
persistent
|
0.30
|
|
enemy
→
CapableOf
→
drop ammo
|
0.30
|
|
enemy
→
CapableOf
→
change direction
|
0.30
|
|
enemy
→
ReceivesAction
→
selected
|
0.30
|
|
enemy
→
CapableOf
→
open machine gun fire
|
0.30
|
|
enemy
→
HasProperty
→
unseen
|
0.30
|
|
enemy
→
HasProperty
→
resourceful
|
0.30
|
|
enemy
→
HasProperty
→
effective
|
0.30
|
|
enemy
→
HasProperty
→
violent
|
0.30
|
|
enemy
→
HasProperty
→
devious
|
0.30
|
|
enemy
→
CapableOf
→
drop gem
|
0.30
|
|
enemy
→
CapableOf
→
break through the line
|
0.30
|
|
enemy
→
CapableOf
→
freeze in place
|
0.30
|
|
enemy
→
CapableOf
→
become more dangerous
|
0.29
|
|
enemy
→
CapableOf
→
hide in shadow
|
0.29
|
|
enemy
→
ReceivesAction
→
hurt
|
0.29
|
|
enemy
→
HasProperty
→
mean
|
0.29
|
|
enemy
→
ReceivesAction
→
demoralised
|
0.29
|
|
enemy
→
HasProperty
→
stupid
|
0.29
|
|
enemy
→
HasProperty
→
scary
|
0.29
|
|
enemy
→
CapableOf
→
steal our joy
|
0.29
|
|
enemy
→
HasProperty
→
cool
|
0.29
|
|
enemy
→
ReceivesAction
→
burned
|
0.29
|
|
enemy
→
HasProperty
→
implacable
|
0.29
|
|
enemy
→
CapableOf
→
lie on the ground
|
0.29
|
|
enemy
→
ReceivesAction
→
interrupted
|
0.28
|
|
enemy
→
CapableOf
→
attack the mulligan
|
0.28
|
|
enemy
→
CapableOf
→
kill woman
|
0.28
|
|
enemy
→
HasProperty
→
repetitive
|
0.28
|
|
enemy
→
CapableOf
→
go like roaring lion
|
0.28
|
|
enemy
→
CapableOf
→
suffer heavy casualties
|
0.28
|
|
enemy
→
CapableOf
→
kill civilian
|
0.28
|
|
enemy
→
CapableOf
→
keep eye
|
0.28
|
|
enemy
→
ReceivesAction
→
unable to move
|
0.28
|
|
enemy
→
HasProperty
→
strange
|
0.28
|
|
enemy
→
HasProperty
→
furious
|
0.28
|
|
enemy
→
CapableOf
→
use anyone
|
0.28
|
|
enemy
→
CapableOf
→
roam like roaring lion
|
0.28
|
|
enemy
→
CapableOf
→
destroy life
|
0.28
|
|
enemy
→
HasProperty
→
desperate
|
0.28
|
|
enemy
→
ReceivesAction
→
poisoned
|
0.28
|
|
enemy
→
CapableOf
→
destroy each other
|
0.28
|
|
enemy
→
ReceivesAction
→
injured
|
0.28
|
|
enemy
→
HasProperty
→
impossible
|
0.28
|
|
enemy
→
CapableOf
→
use mean
|
0.28
|
|
enemy
→
CapableOf
→
survive
|
0.27
|
|
enemy
→
HasProperty
→
wicked
|
0.27
|
|
enemy
→
CapableOf
→
attack our positions
|
0.27
|
|
enemy
→
ReceivesAction
→
driven in confusion
|
0.27
|
|
enemy
→
HasProperty
→
internal
|
0.27
|
|
enemy
→
ReceivesAction
→
open to attack
|
0.27
|
|
enemy
→
ReceivesAction
→
emboldened
|
0.27
|
|
enemy
→
HasProperty
→
willing
|
0.27
|
|
enemy
→
CapableOf
→
start producing a million reasons
|
0.27
|
|
enemy
→
CapableOf
→
destroy the city
|
0.27
|
|
need
(aspect of
child)
→
HasA
→
enemy
|
0.27
|
|
enemy
→
HasProperty
→
radical islam
|
0.27
|
|
enemy
→
CapableOf
→
flee in terror
|
0.27
|
|
enemy
→
CapableOf
→
destroy village
|
0.27
|
|
enemy
→
HasProperty
→
unforgiving
|
0.27
|
|
enemy
→
CapableOf
→
disregard all controlling skills
|
0.27
|
|
enemy
→
CapableOf
→
kill man
|
0.27
|
|
enemy
→
CapableOf
→
grow in number
|
0.27
|
|
enemy
→
CapableOf
→
obtain information
|
0.27
|
|
enemy
→
Causes
→
trouble
|
0.27
|
|
enemy
→
ReceivesAction
→
tired
|
0.27
|
|
enemy
→
CapableOf
→
take more hits
|
0.27
|
|
enemy
→
CapableOf
→
make trouble
|
0.27
|
|
enemy
→
ReceivesAction
→
believed
|
0.26
|
|
enemy
→
ReceivesAction
→
driven with great loss
|
0.26
|
|
enemy
→
ReceivesAction
→
committed
|
0.26
|
|
enemy
→
CapableOf
→
take possession
|
0.26
|
|
enemy
→
HasA
→
spy
|
0.26
|
|
enemy
→
CapableOf
→
shell ukrainian positions
|
0.26
|
|
enemy
→
CapableOf
→
catch fire
|
0.26
|
|
enemy
→
ReceivesAction
→
disorganized
|
0.26
|
|
enemy
→
CapableOf
→
bear scar
|
0.26
|
|
enemy
→
ReceivesAction
→
opposed
|
0.26
|
|
enemy
→
CapableOf
→
come at the player
|
0.26
|
|
enemy
→
ReceivesAction
→
frustrated
|
0.26
|
|
enemy
→
CapableOf
→
open artillery fire
|
0.26
|
|
enemy
→
CapableOf
→
spread propaganda
|
0.26
|
|
enemy
→
CapableOf
→
use all their means
|
0.26
|
|
enemy
→
CapableOf
→
wounded on the field
|
0.26
|
|
enemy
→
CapableOf
→
perish for behold
|
0.26
|
|
enemy
→
CapableOf
→
seek to do harm
|
0.26
|
|
head
(aspect of
enemy)
→
CapableOf
→
do over the body
|
0.25
|
|
head
(aspect of
enemy)
→
CapableOf
→
come out on other side
|
0.25
|
|
head
(aspect of
enemy)
→
CapableOf
→
look toward the sniper
|
0.25
|
|
head
(aspect of
enemy)
→
CapableOf
→
fall on the turret wall
|
0.25
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
lifted up to the heavens
|
0.25
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
exposed
|
0.25
|
|
head
(aspect of
enemy)
→
ReceivesAction
→
covered
|
0.25
|
|
head
(aspect of
enemy)
→
CapableOf
→
touch the ground
|
0.25
|
|
enemy
(aspect of
batman)
→
CapableOf
→
get close
|
0.25
|
|
enemy
(aspect of
batman)
→
HasProperty
→
visible
|
0.25
|
|
enemy
(aspect of
batman)
→
HasProperty
→
dangerous
|
0.25
|
|
enemy
(aspect of
napoleon)
→
HasProperty
→
strong
|
0.25
|
|
peace
→
MadeOf
→
enemy
|
0.25
|
|
peace
→
HasA
→
enemy
|
0.25
|
|
zone
→
HasA
→
enemy
|
0.25
|
|
physical death
(subgroup of
death)
→
IsA
→
the enemy
|
0.25
|
|
enemy
→
CapableOf
→
use cash
|
0.25
|
|
enemy
→
ReceivesAction
→
doomed
|
0.25
|
|
enemy
→
CapableOf
→
destroy bridge
|
0.25
|
|
enemy
→
HasProperty
→
amazing
|
0.25
|
|
enemy
→
ReceivesAction
→
arrested
|
0.25
|
|
enemy
→
HasA
→
their movement speed
|
0.25
|
|
enemy
→
HasProperty
→
mad
|
0.25
|
|
enemy
→
HasProperty
→
inferior
|
0.25
|
|
enemy
→
HasProperty
→
green
|
0.25
|
|
enemy
→
CapableOf
→
become bolder
|
0.25
|
|
enemy
→
HasProperty
→
content
|
0.25
|
|
enemy
→
HasProperty
→
creepy
|
0.25
|
|
enemy
→
ReceivesAction
→
convinced
|
0.25
|
|
enemy
→
CapableOf
→
stolen for decade
|
0.25
|
|
enemy
→
CapableOf
→
try to create thing
|
0.25
|
|
enemy
→
CapableOf
→
launch repeated attacks
|
0.25
|
|
enemy
→
CapableOf
→
become weak
|
0.25
|
|
enemy
→
HasProperty
→
vast
|
0.24
|
|
enemy
→
CapableOf
→
get scared
|
0.24
|
|
enemy
→
HasProperty
→
nice
|
0.24
|
|
enemy
→
CapableOf
→
shell our positions
|
0.24
|
|
enemy
→
ReceivesAction
→
covered in snow
|
0.24
|
|
enemy
→
CapableOf
→
make every effort
|
0.24
|
|
enemy
→
CapableOf
→
sow discord
|
0.24
|
|
enemy
→
CapableOf
→
open heavy bombardment
|
0.24
|
|
enemy
→
CapableOf
→
set up camp
|
0.24
|
|
enemy
→
HasProperty
→
cute
|
0.24
|
|
enemy
→
CapableOf
→
steal the body
|
0.24
|
|
enemy
→
ReceivesAction
→
met with excessive violence
|
0.24
|
|
enemy
→
CapableOf
→
take every opportunity
|
0.24
|
|
enemy
→
CapableOf
→
stand out in the open
|
0.24
|
|
enemy
→
HasProperty
→
heavy
|
0.24
|
|
enemy
→
CapableOf
→
attack someone
|
0.24
|
|
enemy
→
CapableOf
→
burn the bridge
|
0.24
|
|
enemy
→
HasProperty
→
military
|
0.24
|
|
enemy
→
ReceivesAction
→
blocked
|
0.24
|
|
enemy
→
HasA
→
a field day
|
0.24
|
|
enemy
→
CapableOf
→
know the truth
|
0.24
|
|
enemy
→
HasProperty
→
beautiful
|
0.24
|
|
enemy
→
ReceivesAction
→
engaged in economic war
|
0.24
|
|
enemy
→
CapableOf
→
try to inflict loss
|
0.24
|
|
enemy
→
HasProperty
→
tenacious
|
0.24
|
|
enemy
→
ReceivesAction
→
exhausted
|
0.24
|
|
enemy
→
CapableOf
→
break down the wall of jerusalem
|
0.24
|
|
enemy
→
HasA
→
catapult
|
0.24
|
|
enemy
→
ReceivesAction
→
tricked
|
0.24
|
|
enemy
→
ReceivesAction
→
gratified
|
0.24
|
|
enemy
→
ReceivesAction
→
charged with negative energy
|
0.24
|
|
enemy
→
CapableOf
→
hide behind tree
|
0.24
|
|
contact
→
MadeOf
→
the enemy
|
0.24
|
|
enemy
→
HasProperty
→
loud
|
0.23
|
|
enemy
→
CapableOf
→
wait for right moment
|
0.23
|
|
enemy
→
CapableOf
→
kill muslims
|
0.23
|
|
enemy
→
CapableOf
→
do some damage
|
0.23
|
|
enemy
→
HasProperty
→
intense
|
0.23
|
|
enemy
→
CapableOf
→
pour heavy fire
|
0.23
|
|
enemy
→
CapableOf
→
win the war
|
0.23
|
|
enemy
→
HasProperty
→
most dangerous
|
0.23
|
|
enemy
→
CapableOf
→
touch pac-man
|
0.23
|
|
enemy
→
CapableOf
→
kill innocent people
|
0.23
|
|
enemy
→
CapableOf
→
grow bolder
|
0.23
|
|
enemy
→
CapableOf
→
dig tunnel
|
0.23
|
|
enemy
→
HasA
→
other plans
|
0.23
|
|
enemy
→
CapableOf
→
get their turn
|
0.23
|
|
enemy
→
ReceivesAction
→
enraged
|
0.23
|
|
enemy
→
ReceivesAction
→
difficult to defeat
|
0.23
|
|
enemy
→
HasProperty
→
strategic
|
0.23
|
|
enemy
→
CapableOf
→
suffer loss
|
0.23
|
|
enemy
→
CapableOf
→
hide behind child
|
0.23
|
|
enemy
→
CapableOf
→
run in fear
|
0.23
|
|
enemy
→
CapableOf
→
use security services
|
0.23
|
|
enemy
→
HasProperty
→
cold
|
0.23
|
|